关于 XRate

您可以为所有人和特权设置费率:
– 拾取资源的
费率 – 收集资源的
费率 – 箱子和桶的费率
– NPC 机器人的费率
– 采石场费率
– 熔炉中的冶炼速度
– 昼夜
长度 – 投票跳过夜晚
– 夜间费率

 

聊天命令
/rate – 了解个人战利品率

 

地方化

const bool fermensEN = true; // true - ENGLISH | false - РУССКИЙ // 18 line in cs file

 

提示
如果玩家有多个权限,则使用配置中的以下权限!

 

配置

{
  "Experimental. Do not touch": false,
  "Disable accelerated melting": false,
  "Furnace prefabs (where accelerated smelting will work)": [
    "furnace",
    "furnace.large"
  ],
  "Default rates": {
    "Collectible & growable": 2.0,
    "Gather": 2.0,
    "Sulfur": 2.0,
    "Quarry": 2.0,
    "Crates & barrels": {
      "Helicopter crates": 2.0,
      "Bradley crates": 2.0,
      "Locked crates": 2.0,
      "Supply crates": 2.0,
      "Elite crates": 2.0,
      "Regular crates": 2.0,
      "Barrels": 2.0
    },
    "Scientists": 2.0,
    "Melting speed": 2.0
  },
  "Adjusting the length of day and night": {
    "Enable?": true,
    "Night length": 10.0,
    "Day length": 50.0,
    "Autoskip night": false,
    "Voteskip night": false,
    "Nightly increase in rates (ex. 1.0 - increase by 100% , 0 - disable)": 0.0
  },
  "Premium rates [permission|setting]": {
    "xrate.x3": {
      "Collectible & growable": 3.0,
      "Gather": 3.0,
      "Sulfur": 2.5,
      "Quarry": 3.0,
      "Crates & barrels": {
        "Helicopter crates": 3.0,
        "Bradley crates": 3.0,
        "Locked crates": 3.0,
        "Supply crates": 3.0,
        "Elite crates": 3.0,
        "Regular crates": 3.0,
        "Barrels": 3.0
      },
      "Scientists": 3.0,
      "Melting speed": 4.0
    },
    "xrate.x4": {
      "Collectible & growable": 4.0,
      "Gather": 4.0,
      "Sulfur": 2.5,
      "Quarry": 4.0,
      "Crates & barrels": {
        "Helicopter crates": 4.0,
        "Bradley crates": 4.0,
        "Locked crates": 4.0,
        "Supply crates": 4.0,
        "Elite crates": 4.0,
        "Regular crates": 4.0,
        "Barrels": 4.0
      },
      "Scientists": 4.0,
      "Melting speed": 4.0
    }
  },
  "Blacklist, for what won't work": [
    "sticks",
    "flare"
  ],
  "Messages []": {
    "NightHasCome": "<size=15><color=#ccff33>Night has fallen</color>, gather and loot rates increased by <color=#ccff33>{num}%</color>!</size>\n<size=10><color =#ccff33>/rate</color> - find out your current rates.</size>",
    "DayHasCome": "<size=15><color=#ccff33>The day has come</color>, gather and loot rates are back!</size>\n<size=10><color=#ccff33>/rate</color> - find out your current rates.</size>",
    "INFORMATION": "<color=#ccff33>INFORMATION | {name}</color>\nPick up: x<color=#F0E68C>{0}</color>\nGather: x<color=#F0E68C>{1}</color> <size=10>(sulfur: x <color=#F0E68C>{6}</color>)</size>\nQuarry: x<color=#F0E68C>{2}</color>\nCrates/barrels: x<color=#F0E68C>{3} </color>\nLoot from the scientist: x<color=#F0E68C>{4}</color>\nSmelting Speed: x<color=#F0E68C>{5}</color>",
    "SkipNight": "<color=yellow>The majority voted for the day. Let's skip the night...</color>",
    "NoSkipNight": "<color=yellow>—Let there be light! - said the electrician and cut the wires.</color>",
    "NoActive": "<color=yellow>VOTING IS NOT ACTIVE!</color>",
    "Voted": "<color=yellow>YOU ALREADY VOTE!</color>",
    "Night": "<color=yellow>Vote for NIGHT successfully received.</color>",
    "Day": "<color=yellow>Vote for the DAY successfully received.</color>"
  }
}
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