关于鸡蛋
养鸡,有一定机会的人会得到一个破蛋,他必须把它放在喂食器旁边。在您在 cfg 中指定的时间之后,鸡将从鸡蛋中孵化出来,鸡蛋会下蛋,一个可以被打破并获得战利品,另一个也可以放置并长出一只鸡。
成长的时间。
鸡下蛋的时间在 cfg 中配置。
所有东西掉出来的几率也在 cfg 中配置。
添加了本地化。
1. 用时间限制鸡的寿命。
2. 通过下蛋来限制鸡的寿命。
3. 限制鸡产蛋的最大数量。
4.添加了食品系统。
5. 现在打开鸡蛋时掉落的物体有更多的设置。
6. 现在你可以改变鸡蛋的皮肤
- 配置
{
"Time it takes for an egg to grow": 60.0,
"Time it takes a hen to lay an egg": 1800.0,
"How many eggs can a hen lay at most (When the hen overcomes this number will be:1. If the lifetime of the chicken is -1, then the chicken will die. 2.If the time of the chicken is not equal to -1, then the chicken will die after the time specified in the lifetime.": 30,
"How long will the chicken live (Leave -1 if you want off)": 1800.0,
"Turning on the food system? (If yes, then the settings will be completely different; everything that you set up above will not work, except for the growth of the egg)": true,
"[FOOD SYSTEM SETTINGS] How long will the chicken live (Do not rise above this limit)": 1800.0,
"[FOOD SYSTEM SETTINGS] How often will the chicken eat?": 25.0,
"[FOOD SYSTEM SETTINGS] How long does it take a chicken to lay an egg": 60.0,
"[FOOD SYSTEM SETTINGS] Enable adding time from food not listed?": false,
"[FOOD SYSTEM SETTINGS] If food is not on the list, how much time should I add?": 5.0,
"[FOOD SYSTEM SETTINGS] How much life will food add?": {
"chicken.cooked": 10.0,
"corn": 2.0
},
"Time after which the bag will disappear after death": 300.0,
"Skin ID Eggs (Which Grows)": 2053576055,
"Skin ID Eggs (Which breaks)": 2053584503,
"What is the chance that a chicken will lay an egg from which another chicken can be raised?": 25.0,
"What is the chance that the chicken will lay an egg that can drop items?": 100.0,
"What is the chance that a chicken egg will drop when harvesting a chicken carcass?": 2.0,
"Enable chat notification when you get an egg?": false,
"The ability to damage chickens is only available to build owners?": false,
"The ability to loot the inventory of a chicken, is there only for the owners of the build?": false,
"Items that drop after breaking an egg": [
{
"Enabled?": true,
"Shortname": "rifle.ak",
"Display name(Leave blank if default)": "",
"SkinId": 0,
"Min": 1,
"Max": 1
},
{
"Enabled?": true,
"Shortname": "wood",
"Display name(Leave blank if default)": "",
"SkinId": 0,
"Min": 1000,
"Max": 5000
}
]
}
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