关于 Maze
Maze 插件在迷宫环境中添加了密集的 pvp 战斗。玩家在迷宫中穿行,进行激烈的战斗以消除对手并处于领先地位
- 易于设置
- 迷宫竞技场自动化
- 包括免费的 2 个 Maze Arena 和预设置的竞技场
- 门动画
- 多个竞技场设置
- 易于配置
- 设置获胜奖励
- Discord Webhook 支持
- 需要帮助设置竞技场或自定义设置?
设置命令
- /maze create <ArenaName> – 在您站立的位置创建迷宫竞技场
- /maze edit <ArenaName> – 选择要编辑的竞技场
- /maze radius <Number> – 更改竞技场半径
- /maze wallradius <Number> – 更改竞技场墙半径,即你的竞技场墙与中心的距离半径
- /maze meshheight <Number> – 将竞技场网格的高度更改为角网格的顶部和底部
- /maze location – 将 arena location 更改为您站立的位置
- /maze setcorner – 将角位置设置为您站立的位置
- /maze showmesh – 设置拐角后显示创建的网格
- /maze copywalls – 复制 arena 半径内的所有墙壁并存储它们
- /maze pastewalls – 复制 arena 半径内的所有墙壁并存储它们
- /maze setspawn – 为竞技场玩家设置传送的生成位置
- /maze spawnclear – 清除所有生成点
- /maze adddoor – 在你的站立位置放置一个竞技场门
- /maze removedoor – 移除通往您站立位置的竞技场门(半径 5f)
- /maze cleandoors <ArenaName> – 从竞技场中删除所有竞技场门
- /maze list – 显示所有 arena 及其设置
- /maze cleanarena – 清除整个竞技场
- /maze delete/remove <ArenaName> – 删除或删除竞技场
- /maze start <ArenaName> – 启动迷宫(用于测试)
启动命令
- /maze_setup – 如果 arena 可用,则启动自动迷宫设置 控制台命令
- /mazestart – 从配置启动随机迷宫(如果可用)
- /mazestart <ArenaName> – 启动特定竞技场
- /mazestop – 停止正在运行的迷宫事件
- Maze.admin – 使用所有 maze 可用命令
{ "Maze Automatic Event": true, "Maze Automatic Event Interval Minimum (In Seconds)": 3600, "Maze Automatic Event Interval Maximum (In Seconds)": 7200, "Maze Minimum player requires to starts Auto": 2, "Maze Automatic Event Random From List": [ "mazeareana", "maze2areana" ], "Maze Event Player Teleport Timer (In Seconds)": 15, "Maze Event Before Notification (In Seconds)": 300, "Maze Event Door Opening Notification (In Seconds)": 300, "Maze Event Door Closing In (In Seconds)": 600, "Maze Event Removing Walls Radius": 10, "Maze Event Shrink Amount": 3, "Maze Event Removing Walls Timer (In Seconds)": 15, "Save old postion to teleport players back when event ends": true, "Teleport winning players after x seconds of maze ends": 300, "Show Kill Streak Messages": true, "Maze Event Door Prefab": "assets/content/structures/interactive_garage_door/sliding_blast_door.prefab", "Maze Walls Item List": [ "assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab" ], "Maze Event Blocked items": [ "grenade.beancan", "grenade.f1", "rock", "rocket.launcher", "ammo.rocket.basic", "ammo.rocket.smoke", "ammo.rocket.hv", "ammo.rocket.seeker", "ammo.rocket.fire", "explosive.satchel", "explosive.timed", "ammo.grenadelauncher.smoke", "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "grenade.flashbang", "grenade.molotov", "multiplegrenadelauncher", "grenade.smoke" ], "Maze Event Blocked Commands": [ "kit", "trade", "remove", "tpa", "home", "shop", "clan" ], "Maze Map Marker Setting": { "Display Name": "Maze", "Marker Radius": 0.4, "Marker Transparency": 0.75, "Marker Color": "#FFFF00" }, "Maze Rewards": { "Give commmands rewards upon winning the event": true, "Rewards player with higest kill from winning clan": true, "Rewards upon winning({PLAYER})": [ "inventory.giveto {PLAYER} supply.signal 1" ], "Spawn Hackablelocked crates upon winning the event": true, "Spawn Hackablelocked crates amount": 1 }, "Maze Chat Setting": { "Chat Avatar Icon": 0, "Chat Prefix": "<color=#FFFF00>Maze</color> -> ", "Winner Message": [ "<color=#FFD700>Maze Results:</color>", "\n", "Winner -> <color=#FFFF00>{WinningClanName}</color>", "", "{PlayerStats}", "", "<color=#FFD700>Totals:</color> Kills: {ClanTotalKills}, Deaths: {ClanTotalDeaths}, KDR: {ClanTotalKDR}", "Damage: {ClanTotalDamage}, Headshots: {ClanTotalHeadshots}", "", "<color=#FFD700>Aggregate Maze Totals:</color>", "- Total Kills: <color=#FFD700>{TotalKills}</color>", "- Total Damage: <color=#FFD700>{TotalDamages}</color>", "- Number of Participants: <color=#FFD700>{Participents}</color>" ], "Participents Message": [ "<color=#FFD700>Personal Stats</color>", "Kills: <color=#FFD700>{Kills}</color>, Deaths: <color=#FFD700>{Deaths}</color>, KDR: <color=#FFD700>{KDR}</color>, Total Damage: <color=#FFD700>{Damages}</color>, HeadShots: <color=#FFD700>{Headshots}</color>", "Shooting Accuracy: <color=#FFD700>{Accuracy}%</color>, HeadShot Accuracy: <color=#FFD700>{HeadshotAccuracy}%</color>" ], "Maze Event Top Bar Message": [ "<size=25><color=#FFFF00><b>MAZE</b></color></size>", "<size=15><color=#FFFF00><b>{DYNAMIC_TIMER}</b></color></size>", "", "<size=15><color=#FFFF00>{TotalTeams}</color><b> TEAMS REMAINING</b></size>", "<size=15><color=#FFFF00>{TotalPlayers}</color><b> PLAYERS REMAINING</b></size>" ] }, "Discord Setting": { "Enable Discord Webhook": false, "Discord Webhook URL": "", "Discord Webhook Message": [ "**MAZE ARENA**", "", "**Details**", "Total Kills: `{TotalKills}`", "Total Teams: `{TotalTeams}`", "Total Players: `{Participents}`", "", "**Winners**", "**{WinnerClanName}**", " Kills: `{ClanKills}` Deaths: `{ClanDeaths}`", " Headshots: `{ClanHeadshots}` Damages: `{ClanDamages}`", "", "**Members**", "{MembersStats}" ] }, "Auto Maze Arena Setup": { "Start Maze Arena Setup": true, "Auto Arena Setup": { "AutoMaze1": { "Maze Center Item": "skullspikes.candles", "Maze Arena Locate Radius": 100.0, "Maze Arena Wall Radius": 40.0, "Maze Arena Mesh Top & Bottom Height": 50.0, "Maze Spawn Points Item": "woodbox_deployed", "Maze Door Item": "workbench1.deployed", "Maze Corner Item": "mailbox" } } } }
{ "EventStartingNotify": "Starting in {0} seconds", "EventStartingIn": "Starting in {0} seconds", "EventStarted": "Event has started. Please use <color=#FFFF00>/maze</color> command to teleport to Maze", "EventTeleporting": "You are teleporting in {0} seconds", "EventStop": "Event has ended", "EventNoWinner": "No winner found", "EventDoorOpening": "Door opening in {0} seconds", "EventDoorOpned": "Door has been opened. You can enter the Maze Arena now.", "EventDoorClosing": "Door Closing in {0} seconds", "EventDoorClosed": "Door has been closed. No players can join in the event now", "EventRemovingWalls": "Removing outter walls in {0} seconds", "WinningPlayers": "Winning players will be teleported back in {0} seconds", "EventBannedItems": "You cannot enter this event with banned items in your inventory! Items removed from your inventory: <color=#DC143C>{0}</color>", "NoEventRunning": "There is no event running to teleport", "NoClan": "Please create a Clan before entering the event", "AlreadyPosition": "You are already at the event location", "CantTeleport": "You can't teleport to Maze at this moment", "TeleportCanceled": "Teleportation to maze cancelled" }
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