关于 Maze

Maze 插件在迷宫环境中添加了密集的 pvp 战斗。玩家在迷宫中穿行,进行激烈的战斗以消除对手并处于领先地位
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  • 易于设置
  • 迷宫竞技场自动化
  • 包括免费的 2 个 Maze Arena 和预设置的竞技场
  • 门动画
  • 多个竞技场设置
  • 易于配置
  • 设置获胜奖励
  • Discord Webhook 支持
  • 需要帮助设置竞技场或自定义设置?

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设置命令

  • /maze create <ArenaName> – 在您站立的位置创建迷宫竞技场
  • /maze edit <ArenaName> – 选择要编辑的竞技场
  • /maze radius <Number> – 更改竞技场半径
  • /maze wallradius <Number> – 更改竞技场墙半径,即你的竞技场墙与中心的距离半径
  • /maze meshheight <Number> – 将竞技场网格的高度更改为角网格的顶部和底部
  • /maze location – 将 arena location 更改为您站立的位置
  • /maze setcorner – 将角位置设置为您站立的位置
  • /maze showmesh – 设置拐角后显示创建的网格
  • /maze copywalls – 复制 arena 半径内的所有墙壁并存储它们
  • /maze pastewalls – 复制 arena 半径内的所有墙壁并存储它们
  • /maze setspawn – 为竞技场玩家设置传送的生成位置
  • /maze spawnclear – 清除所有生成点
  • /maze adddoor – 在你的站立位置放置一个竞技场门
  • /maze removedoor – 移除通往您站立位置的竞技场门(半径 5f)
  • /maze cleandoors <ArenaName> – 从竞技场中删除所有竞技场门
  • /maze list – 显示所有 arena 及其设置
  • /maze cleanarena – 清除整个竞技场
  • /maze delete/remove <ArenaName> – 删除或删除竞技场
  • /maze start <ArenaName> – 启动迷宫(用于测试)

启动命令

  • /maze_setup – 如果 arena 可用,则启动自动迷宫设置 控制台命令
  • /mazestart – 从配置启动随机迷宫(如果可用)
  • /mazestart <ArenaName> – 启动特定竞技场
  • /mazestop – 停止正在运行的迷宫事件

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  • Maze.admin – 使用所有 maze 可用命令

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{
  "Maze Automatic Event": true,
  "Maze Automatic Event Interval Minimum (In Seconds)": 3600,
  "Maze Automatic Event Interval Maximum (In Seconds)": 7200,
  "Maze Minimum player requires to starts Auto": 2,
  "Maze Automatic Event Random From List": [
    "mazeareana",
    "maze2areana"
  ],
  "Maze Event Player Teleport Timer (In Seconds)": 15,
  "Maze Event Before Notification (In Seconds)": 300,
  "Maze Event Door Opening Notification (In Seconds)": 300,
  "Maze Event Door Closing In (In Seconds)": 600,
  "Maze Event Removing Walls Radius": 10,
  "Maze Event Shrink Amount": 3,
  "Maze Event Removing Walls Timer (In Seconds)": 15,
  "Save old postion to teleport players back when event ends": true,
  "Teleport winning players after x seconds of maze ends": 300,
  "Show Kill Streak Messages": true,
  "Maze Event Door Prefab": "assets/content/structures/interactive_garage_door/sliding_blast_door.prefab",
  "Maze Walls Item List": [
    "assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab"
  ],
  "Maze Event Blocked items": [
    "grenade.beancan",
    "grenade.f1",
    "rock",
    "rocket.launcher",
    "ammo.rocket.basic",
    "ammo.rocket.smoke",
    "ammo.rocket.hv",
    "ammo.rocket.seeker",
    "ammo.rocket.fire",
    "explosive.satchel",
    "explosive.timed",
    "ammo.grenadelauncher.smoke",
    "ammo.grenadelauncher.buckshot",
    "ammo.grenadelauncher.he",
    "grenade.flashbang",
    "grenade.molotov",
    "multiplegrenadelauncher",
    "grenade.smoke"
  ],
  "Maze Event Blocked Commands": [
    "kit",
    "trade",
    "remove",
    "tpa",
    "home",
    "shop",
    "clan"
  ],
  "Maze Map Marker Setting": {
    "Display Name": "Maze",
    "Marker Radius": 0.4,
    "Marker Transparency": 0.75,
    "Marker Color": "#FFFF00"
  },
  "Maze Rewards": {
    "Give commmands rewards upon winning the event": true,
    "Rewards player with higest kill from winning clan": true,
    "Rewards upon winning({PLAYER})": [
      "inventory.giveto {PLAYER} supply.signal 1"
    ],
    "Spawn Hackablelocked crates upon winning the event": true,
    "Spawn Hackablelocked crates amount": 1
  },
  "Maze Chat Setting": {
    "Chat Avatar Icon": 0,
    "Chat Prefix": "<color=#FFFF00>Maze</color> -> ",
    "Winner Message": [
      "<color=#FFD700>Maze Results:</color>",
      "\n",
      "Winner -> <color=#FFFF00>{WinningClanName}</color>",
      "",
      "{PlayerStats}",
      "",
      "<color=#FFD700>Totals:</color> Kills: {ClanTotalKills}, Deaths: {ClanTotalDeaths}, KDR: {ClanTotalKDR}",
      "Damage: {ClanTotalDamage}, Headshots: {ClanTotalHeadshots}",
      "",
      "<color=#FFD700>Aggregate Maze Totals:</color>",
      "- Total Kills: <color=#FFD700>{TotalKills}</color>",
      "- Total Damage: <color=#FFD700>{TotalDamages}</color>",
      "- Number of Participants: <color=#FFD700>{Participents}</color>"
    ],
    "Participents Message": [
      "<color=#FFD700>Personal Stats</color>",
      "Kills: <color=#FFD700>{Kills}</color>, Deaths: <color=#FFD700>{Deaths}</color>, KDR: <color=#FFD700>{KDR}</color>, Total Damage: <color=#FFD700>{Damages}</color>, HeadShots: <color=#FFD700>{Headshots}</color>",
      "Shooting Accuracy: <color=#FFD700>{Accuracy}%</color>, HeadShot Accuracy: <color=#FFD700>{HeadshotAccuracy}%</color>"
    ],
    "Maze Event Top Bar Message": [
      "<size=25><color=#FFFF00><b>MAZE</b></color></size>",
      "<size=15><color=#FFFF00><b>{DYNAMIC_TIMER}</b></color></size>",
      "",
      "<size=15><color=#FFFF00>{TotalTeams}</color><b> TEAMS REMAINING</b></size>",
      "<size=15><color=#FFFF00>{TotalPlayers}</color><b> PLAYERS REMAINING</b></size>"
    ]
  },
  "Discord Setting": {
    "Enable Discord Webhook": false,
    "Discord Webhook URL": "",
    "Discord Webhook Message": [
      "**MAZE ARENA**",
      "",
      "**Details**",
      "Total Kills: `{TotalKills}`",
      "Total Teams: `{TotalTeams}`",
      "Total Players: `{Participents}`",
      "",
      "**Winners**",
      "**{WinnerClanName}**",
      " Kills: `{ClanKills}`   Deaths: `{ClanDeaths}`",
      " Headshots: `{ClanHeadshots}`  Damages: `{ClanDamages}`",
      "",
      "**Members**",
      "{MembersStats}"
    ]
  },
  "Auto Maze Arena Setup": {
    "Start Maze Arena Setup": true,
    "Auto Arena Setup": {
      "AutoMaze1": {
        "Maze Center Item": "skullspikes.candles",
        "Maze Arena Locate Radius": 100.0,
        "Maze Arena Wall Radius": 40.0,
        "Maze Arena Mesh Top & Bottom Height": 50.0,
        "Maze Spawn Points Item": "woodbox_deployed",
        "Maze Door Item": "workbench1.deployed",
        "Maze Corner Item": "mailbox"
      }
    }
  }
}
 报价
{
  "EventStartingNotify": "Starting in {0} seconds",
  "EventStartingIn": "Starting in {0} seconds",
  "EventStarted": "Event has started. Please use <color=#FFFF00>/maze</color> command to teleport to Maze",
  "EventTeleporting": "You are teleporting in {0} seconds",
  "EventStop": "Event has ended",
  "EventNoWinner": "No winner found",
  "EventDoorOpening": "Door opening in {0} seconds",
  "EventDoorOpned": "Door has been opened. You can enter the Maze Arena now.",
  "EventDoorClosing": "Door Closing in {0} seconds",
  "EventDoorClosed": "Door has been closed. No players can join in the event now",
  "EventRemovingWalls": "Removing outter walls in {0} seconds",
  "WinningPlayers": "Winning players will be teleported back in {0} seconds",
  "EventBannedItems": "You cannot enter this event with banned items in your inventory! Items removed from your inventory: <color=#DC143C>{0}</color>",
  "NoEventRunning": "There is no event running to teleport",
  "NoClan": "Please create a Clan before entering the event",
  "AlreadyPosition": "You are already at the event location",
  "CantTeleport": "You can't teleport to Maze at this moment",
  "TeleportCanceled": "Teleportation to maze cancelled"
}

 

 

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