依赖
Npc Spawn – Extensions – Codefling
介绍
【突袭基地玩法】(体验服务器 直连 connect 124.223.61.230:28015 可以到这个里面看)
1.地图白色光圈-突袭地点,进入后攻击可锁定战利品归属(队友/战队可拾取)。
2.炸掉工具柜后开启户潮,需在时限内击退多波僵尸。
3.最后一波出现便尸王BOSS,击败后刷新精英箱进入搜刮倒计时。
4.精英箱搜空(未搜空箱=0)或倒计时结束→事件结束并关闭光圈。
5.难度奖励:简单4箱/王500·中等6箱/王1500·因难8箱/王2500·专家10箱/王5000。
6.队长传送:队伍/战队队长传送时,3米内队友可一起到达。
聊天里输入 /xzrush 会打出帮助。权限:管理员,或 xzzombierushbase.admin。定位界面默认 /tushei(配置里「定位界面指令」可改)。
玩家
/tushei— 打开定位/传送界面(配置要求向导时,需对着向导按 E)/xzrush ui— 同上- 对着向导 NPC 按 E — 对话后进定位界面
管理 / 生成
/xzrushauto [难度]— 扫合适点并自动刷一场(难度可空)/xzrush auto [难度]/start/spawn— 同上/xzrush world [难度]— 立刻刷一场世界突袭(可空=随机)/xzrush here [难度] [基地文件]— 在脚底下粘贴/xzrush horde— 强制开附近事件的尸潮/xzrush end— 结束全部事件/xzrush list— 当前事件和配置档/xzrush scan— 扫描网格/xzrush 网格或/rb 网格— 看网格图纸/xzrush import— 从oxide/data/copypaste重新识别基地文件
生成点 / 挑战点
/xzrush addspawn [难度]— 当前位置加自定义生成点/xzrush delspawn— 删附近 8 米生成点/xzrush setpos easy|medium|hard|expert|nightmare— 设该难度挑战传送点/xzrush clearpos [难度]— 清挑战点/xzrush poslist— 列出挑战点
向导 NPC
/xzrushnpc place— 脚底下放向导/xzrushnpc remove— 删附近 6 米向导/xzrushnpc list— 已放数量
也可用/xzrush npc、/xzrush npc remove
F1 控制台
xzrush.spawn [难度]/xzrush.auto [难度]xzrush.scanxzrush.grid(必须游戏内执行)xzrush.endall
难度可用:easy / medium / hard / expert / nightmare,或中文 简单/中等/困难/专家/噩梦。
配置文件
{
"奖励档位架构版本": 1,
"挑战废料价格架构版本": 1,
"枪械碎片战利品架构版本": 2,
"启用": true,
"自动定时生成": true,
"定时生成间隔秒": 3600.0,
"同时最多事件数": 2,
"挑战同时最多局数(各难度合计,独立空间)": 8,
"同难度挑战基地间距(米)": 120.0,
"世界突袭(随机难度地图刷新)": {
"启用世界突袭": true,
"刷新间隔秒": 3600.0,
"同时最多世界突袭数": 2,
"随机难度池(空=全部启用难度)": [
"easy",
"medium",
"hard",
"expert"
],
"真·地图随机(不占用挑战点)": true,
"出现广播": "<color=#ffd700>[世界突袭]</color> <color=#7CFC00>{name}</color> 已刷新在 <color=#55aaff>{grid}</color>(地图白色光圈)",
"结束广播": "<color=#ffd700>[世界突袭]</color> <color=#7CFC00>{name}</color> 已结束 · {grid}"
},
"事件存活秒(0=不限)": 2400.0,
"事件保护区半径": 50.0,
"自动识别地面高度": true,
"粘贴平行地面(水平放置)": true,
"地面高度采样半径": 12.0,
"粘贴高度上移(识别地面后再加,米)": 1.0,
"使用CopyPaste自动贴地(推荐,避免建筑悬空/不出)": true,
"粘贴超时秒(超时无建筑则告警并回收空事件)": 90.0,
"粘贴后工具柜保护秒(防落地崩塌误触尸潮)": 60.0,
"地图标记半径(0.1-2)": 0.45,
"地图标记透明度": 0.9,
"白色范围光圈": true,
"世界光圈层数(1-6,越大越明显)": 4,
"世界光圈颜色(white/blue/purple/red)": "purple",
"进入光圈范围提示": true,
"进入光圈提示内容": "<color=#ffd700>[突袭基地]</color> 你已进入 <color=#7CFC00>{name}</color> 光圈范围!地点 <color=#55aaff>{grid}</color> · NPC:{npc}",
"离开光圈范围提示": false,
"离开光圈提示内容": "<color=#ffd700>[突袭基地]</color> 你已离开 <color=#7CFC00>{name}</color> 光圈范围",
"广播生成/结束": true,
"聊天图标SteamID(左侧头像,0=默认红标)": 76561198933767979,
"定位界面指令": "tushei",
"必须通过突袭向导打开界面": false,
"突袭向导显示名称": "突袭向导",
"突袭向导第一句话": "选好难度,我送你去突袭点!队长可带3米内队友/战队一起传送。",
"向导对话距离": 2.2,
"向导交谈提示距离": 2.0,
"队长带队传送半径(米)": 3.0,
"粘贴后移除天窗楼板框架(防NPC悬空)": true,
"粘贴后自动给门/箱/柜上密码锁": true,
"粘贴后自动启动炮塔/陷阱": true,
"炮塔默认武器": "rifle.ak",
"炮塔默认弹药": "ammo.rifle",
"炮塔默认弹药数量": 128,
"NPC允许离地高度(米,超过则强制拉回地面)": 1.0,
"挑战结束返回前哨站偏移半径": 12.0,
"挑战失败提示": "<color=#ffd700>[突袭基地]</color> <color=#ff6666>挑战失败</color>!已送回前哨站附近。",
"挑战胜利提示": "<color=#ffd700>[突袭基地]</color> <color=#7CFC00>挑战胜利</color>!战利品已搜完,送回前哨站附近。",
"玩法说明": "【突袭基地玩法】\n1. 地图白色光圈=突袭地点,进入后攻击可锁定战利品归属(队友/战队可拾取)。\n2. 炸掉工具柜后开启尸潮,需在时限内击退多波僵尸。\n3. 最后一波出现僵尸王BOSS,击败后刷新精英箱进入搜刮倒计时。\n4. 精英箱搜空(未搜空箱=0)或倒计时结束 → 事件结束并关闭光圈。\n5. 难度奖励:简单4箱/王500 · 中等6箱/王1500 · 困难8箱/王2500 · 专家10箱/王5000。\n6. 队长传送:队伍/战队队长传送时,3米内队友可一起到达。",
"工具柜被摧毁时结束事件(难度未启用尸潮时生效)": true,
"工具柜摧毁提示(未启用尸潮时结束用)": "<color=#ffd700>[突袭基地]</color> 工具柜已被炸掉,<color=#ff6666>突袭事件结束</color>!地点 <color=#55aaff>{grid}</color>({name})",
"炮塔/陷阱不攻击事件内NPC": true,
"填充基地箱子战利品": true,
"每个箱子最少物品数": 3,
"每个箱子最多物品数": 8,
"普通箱子/炉子满配掉落几率(0-100,填入整套废料+组件)": 22.0,
"清空原有箱子物品再填充": true,
"NPC死亡掉落战利品": true,
"打事件后锁定战利品归属(仅归属者/队友可拾取)": true,
"使用队伍判定归属": true,
"使用Friends插件判定归属": true,
"使用Clans插件判定归属": true,
"锁定归属时提示归属者": true,
"锁定归属提示内容": "<color=#ffd700>[突袭基地]</color> 你已锁定 <color=#7CFC00>{name}</color> 战利品归属!你与队友可拾取 · <color=#55aaff>{grid}</color>",
"他人无法拾取提示": "<color=#ffd700>[突袭基地]</color> 该战利品已归属 <color=#7CFC00>{owner}</color>(或其队友),你无法拾取",
"默认战利品表": [
{
"短名": "scrap",
"最小数量": 15,
"最大数量": 45,
"概率0-100": 100.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "gears",
"最小数量": 1,
"最大数量": 3,
"概率0-100": 65.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "metalpipe",
"最小数量": 1,
"最大数量": 3,
"概率0-100": 60.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "sewingkit",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 55.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "rope",
"最小数量": 1,
"最大数量": 3,
"概率0-100": 55.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "sheetmetal",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 50.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "roadsigns",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 50.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "metalblade",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 45.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "metalspring",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 45.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "tarp",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 40.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "propanetank",
"最小数量": 1,
"最大数量": 1,
"概率0-100": 35.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "techparts",
"最小数量": 1,
"最大数量": 1,
"概率0-100": 25.0,
"皮肤": 0,
"显示名称": ""
}
],
"CopyPaste参数": [
"stability",
"false",
"autoheight",
"true",
"entityowner",
"false",
"enablesaving",
"false",
"checkplaced",
"false"
],
"启动时自动识别oxide/data/copypaste基地文件": true,
"地形扫描": {
"启用网格扫描": true,
"初始化时扫描并报告地点数量": true,
"网格缓存秒(自动生成复用,避免每次全图扫描卡顿)": 180.0,
"每帧扫描格子数(分帧扫描,越大越快但越卡)": 64,
"地点过少警告阈值": 8,
"网格间距": 60.0,
"最大海拔差(合适度,越大点越多)": 6.0,
"最大水深(超过标W蓝)": 0.5,
"检测半径": 18.0,
"采样点数": 4,
"要求导航网格(关闭则更多合适点)": false,
"避开纪念碑额外距离": 40.0,
"避开玩家建筑半径": 40.0,
"工具柜检测半径": 40.0,
"允许海滩": false,
"允许水面": false,
"优先使用自定义生成点": true,
"绿色集群优先权重": true
},
"突袭类型生成文件(有效则可禁用该类型网格)": {
"可购买_使用生成文件禁用网格": true,
"可购买_生成文件名": "buyable",
"维护_使用生成文件禁用网格": true,
"维护_生成文件名": "maintained",
"计划_使用生成文件禁用网格": true,
"计划_生成文件名": "scheduled",
"手动_使用生成文件禁用网格": true,
"手动_生成文件名": "manual"
},
"网格图纸显示秒数": 60.0,
"难度配置档": {
"easy": {
"启用": true,
"显示名": "简单突袭",
"CopyPaste基地文件名列表(不含.json)": [
"RBE1",
"RBE2",
"RBE3",
"RBE4",
"RBE5",
"RBE6",
"RBE7"
],
"权重(自动抽取)": 25,
"挑战消耗废料(开启挑战时扣除,0=免费)": 5000,
"NPC": {
"启用": true,
"生成科学家": true,
"生成杀人犯": false,
"生成沉睡者": false,
"随机数量": false,
"最小生成数量": 1,
"生成数量": 2,
"室内NPC数量(静止,靠墙)": 0,
"NPC生成在建筑周围": true,
"建筑周围内圈距离(米)": 3.0,
"建筑周围外圈距离(米)": 14.0,
"室外NPC可自由活动": true,
"科学家生命": 120.0,
"杀人犯生命": 108.0,
"沉睡者生命": 100.0,
"科学家命中率(0-100)": 20.0,
"杀人犯命中率(0-100)": 25.0,
"感知范围": 70.0,
"追逐范围": 80.0,
"室外移动范围": 20.0,
"移动速度": 5.5,
"死亡清除背包": true,
"科学家Kits(有效则优先于手动装备)": [
"scientist_kit_1",
"scientist_kit_2"
],
"杀人犯Kits(有效则优先于手动装备)": [
"murderer_kit_1",
"murderer_kit_2"
],
"沉睡者Kits(有效则优先于手动装备)": [],
"科学家装备": [
"hazmatsuit_scientist",
"rifle.ak"
],
"杀人犯装备": [
"metal.facemask",
"metal.plate.torso",
"pants",
"tactical.gloves",
"boots.frog",
"tshirt",
"machete"
],
"沉睡者装备": [
"hoodie",
"pants",
"shoes.boots"
]
},
"工具柜后尸潮阶段": {
"启用": true,
"倒计时秒数": 1800.0,
"波次数": 5,
"第一波僵尸数": 5,
"每波递增数量": 5,
"波次间隔秒(清完后)": 12.0,
"首波延迟秒": 5.0,
"僵尸基础生命": 120.0,
"僵尸基础速度": 5.5,
"僵尸移动速度倍率": 3.0,
"僵尸攻击伤害倍率": 3.0,
"感知范围": 90.0,
"追逐范围": 100.0,
"近战武器列表": [
"chainsaw",
"knife.combat",
"machete",
"salvaged.sword",
"salvaged.cleaver",
"bone.club",
"paddle",
"spear.wooden",
"hatchet",
"axe.salvaged",
"longsword",
"knife.bone"
],
"僵尸服装": [
"scarecrow.suit"
],
"僵尸王服装": [
"draculacape",
"scarecrowhead",
"halloween.mummysuit"
],
"最后一波生成僵尸王": true,
"僵尸王显示名": "僵尸王BOSS",
"僵尸王固定生命(>0优先于倍率)": 500.0,
"僵尸王生命倍率(相对普通僵尸)": 1.0,
"僵尸王速度倍率(相对基础速度)": 3.0,
"僵尸王伤害倍率(相对基础)": 3.0,
"僵尸王额外近战武器(空则用普通列表)": [
"chainsaw",
"longsword"
],
"显示尸潮NPC血条": true,
"尸潮背景音乐": false,
"尸潮背景音乐URL(音箱电台/mp3流,咚咚鼓点)": "https://stream.zeno.fm/0r0xa27zqtzuv",
"尸潮音乐音箱高度偏移": 2.0,
"尸潮期间禁止离开光圈": true,
"离开光圈强制拉回提示": "<color=#ffd700>[突袭基地]</color> 尸潮进行中,<color=#ff6666>禁止离开光圈</color>!",
"尸潮开始时拆除建筑": true,
"胜利后精英箱数量": 4,
"精英箱预制体": "assets/bundled/prefabs/radtown/crate_elite.prefab",
"显示空投紫色烟雾": false,
"启用空投投递(关闭=地面直接生成精英箱)": false,
"空投秒投(不等运输机)": false,
"使用运输机空投投递": false,
"空投运输机数量": 1,
"运输机高度偏移": 0.0,
"空投降落阻力(越大下落越慢,建议0.5-1.2)": 0.8,
"空投箱下落速度": 12.0,
"空投箱间隔秒": 0.15,
"空投高度": 55.0,
"精英箱散布半径": 28.0,
"精英箱最小间距": 5.0,
"箱子全部捡完后才结束事件与光圈": true,
"等待拾取超时秒(0=不限,超时强制结束并提示)": 600.0,
"胜利后清理基地延迟秒(未启用捡完再结束时用)": 600.0,
"超时失败结束事件": true,
"尸潮开始广播": "<color=#ffd700>[突袭基地]</color> 工具柜已毁!<color=#ff6666>{name}</color> 尸潮开始:<color=#55aaff>{minutes}分钟</color>内击退 <color=#7CFC00>{waves}波</color> · 禁止离开光圈 · {grid}",
"波次提示": "<color=#ffd700>[突袭基地]</color> 第 <color=#7CFC00>{wave}/{waves}</color> 波来袭!僵尸 <color=#ff6666>{count}</color>{king}",
"击杀成功提示": "<color=#ffd700>[突袭基地]</color> <color=#7CFC00>尸潮胜利!</color>已刷新 <color=#55aaff>{crates}</color> 个精英箱,<color=#FFE566>{lootmin}分钟</color>内搜刮,之后事件与光圈结束 · {grid}",
"突袭结束提示(箱子捡完/搜刮超时后)": "<color=#ffd700>[突袭基地]</color> <color=#ff6666>突袭事件结束</color>!光圈已关闭 · 地点 <color=#55aaff>{grid}</color>({name})",
"超时失败提示": "<color=#ffd700>[突袭基地]</color> 尸潮倒计时结束,<color=#ff6666>防守失败</color> · {grid}",
"屏幕倒计时标题": "突袭尸潮"
},
"战利品(空则用全局默认)": [
{
"短名": "scrap",
"最小数量": 15,
"最大数量": 45,
"概率0-100": 100.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "gears",
"最小数量": 1,
"最大数量": 3,
"概率0-100": 65.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "metalpipe",
"最小数量": 1,
"最大数量": 3,
"概率0-100": 60.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "sewingkit",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 55.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "rope",
"最小数量": 1,
"最大数量": 3,
"概率0-100": 55.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "sheetmetal",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 50.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "roadsigns",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 50.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "metalblade",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 45.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "metalspring",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 45.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "tarp",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 40.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "propanetank",
"最小数量": 1,
"最大数量": 1,
"概率0-100": 35.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "techparts",
"最小数量": 1,
"最大数量": 1,
"概率0-100": 25.0,
"皮肤": 0,
"显示名称": ""
}
]
},
"medium": {
"启用": true,
"显示名": "中等突袭",
"CopyPaste基地文件名列表(不含.json)": [
"RBM1",
"RBM10",
"RBM11",
"RBM12",
"RBM13",
"RBM14",
"RBM15",
"RBM2",
"RBM3",
"RBM4",
"RBM5",
"RBM6",
"RBM7",
"RBM8",
"RBM9"
],
"权重(自动抽取)": 15,
"挑战消耗废料(开启挑战时扣除,0=免费)": 10000,
"NPC": {
"启用": true,
"生成科学家": true,
"生成杀人犯": true,
"生成沉睡者": false,
"随机数量": false,
"最小生成数量": 1,
"生成数量": 4,
"室内NPC数量(静止,靠墙)": 0,
"NPC生成在建筑周围": true,
"建筑周围内圈距离(米)": 3.0,
"建筑周围外圈距离(米)": 14.0,
"室外NPC可自由活动": true,
"科学家生命": 180.0,
"杀人犯生命": 162.0,
"沉睡者生命": 100.0,
"科学家命中率(0-100)": 30.0,
"杀人犯命中率(0-100)": 25.0,
"感知范围": 70.0,
"追逐范围": 80.0,
"室外移动范围": 20.0,
"移动速度": 5.5,
"死亡清除背包": true,
"科学家Kits(有效则优先于手动装备)": [
"scientist_kit_1",
"scientist_kit_2"
],
"杀人犯Kits(有效则优先于手动装备)": [
"murderer_kit_1",
"murderer_kit_2"
],
"沉睡者Kits(有效则优先于手动装备)": [],
"科学家装备": [
"hazmatsuit_scientist",
"rifle.ak"
],
"杀人犯装备": [
"metal.facemask",
"metal.plate.torso",
"pants",
"tactical.gloves",
"boots.frog",
"tshirt",
"machete"
],
"沉睡者装备": [
"hoodie",
"pants",
"shoes.boots"
]
},
"工具柜后尸潮阶段": {
"启用": true,
"倒计时秒数": 1800.0,
"波次数": 5,
"第一波僵尸数": 5,
"每波递增数量": 5,
"波次间隔秒(清完后)": 12.0,
"首波延迟秒": 5.0,
"僵尸基础生命": 180.0,
"僵尸基础速度": 5.5,
"僵尸移动速度倍率": 3.0,
"僵尸攻击伤害倍率": 3.0,
"感知范围": 90.0,
"追逐范围": 100.0,
"近战武器列表": [
"chainsaw",
"knife.combat",
"machete",
"salvaged.sword",
"salvaged.cleaver",
"bone.club",
"paddle",
"spear.wooden",
"hatchet",
"axe.salvaged",
"longsword",
"knife.bone"
],
"僵尸服装": [
"scarecrow.suit"
],
"僵尸王服装": [
"draculacape",
"scarecrowhead",
"halloween.mummysuit"
],
"最后一波生成僵尸王": true,
"僵尸王显示名": "僵尸王BOSS",
"僵尸王固定生命(>0优先于倍率)": 1500.0,
"僵尸王生命倍率(相对普通僵尸)": 1.0,
"僵尸王速度倍率(相对基础速度)": 3.0,
"僵尸王伤害倍率(相对基础)": 3.0,
"僵尸王额外近战武器(空则用普通列表)": [
"chainsaw",
"longsword"
],
"显示尸潮NPC血条": true,
"尸潮背景音乐": false,
"尸潮背景音乐URL(音箱电台/mp3流,咚咚鼓点)": "https://stream.zeno.fm/0r0xa27zqtzuv",
"尸潮音乐音箱高度偏移": 2.0,
"尸潮期间禁止离开光圈": true,
"离开光圈强制拉回提示": "<color=#ffd700>[突袭基地]</color> 尸潮进行中,<color=#ff6666>禁止离开光圈</color>!",
"尸潮开始时拆除建筑": true,
"胜利后精英箱数量": 6,
"精英箱预制体": "assets/bundled/prefabs/radtown/crate_elite.prefab",
"显示空投紫色烟雾": false,
"启用空投投递(关闭=地面直接生成精英箱)": false,
"空投秒投(不等运输机)": false,
"使用运输机空投投递": false,
"空投运输机数量": 1,
"运输机高度偏移": 0.0,
"空投降落阻力(越大下落越慢,建议0.5-1.2)": 0.8,
"空投箱下落速度": 12.0,
"空投箱间隔秒": 0.15,
"空投高度": 55.0,
"精英箱散布半径": 28.0,
"精英箱最小间距": 5.0,
"箱子全部捡完后才结束事件与光圈": true,
"等待拾取超时秒(0=不限,超时强制结束并提示)": 600.0,
"胜利后清理基地延迟秒(未启用捡完再结束时用)": 600.0,
"超时失败结束事件": true,
"尸潮开始广播": "<color=#ffd700>[突袭基地]</color> 工具柜已毁!<color=#ff6666>{name}</color> 尸潮开始:<color=#55aaff>{minutes}分钟</color>内击退 <color=#7CFC00>{waves}波</color> · 禁止离开光圈 · {grid}",
"波次提示": "<color=#ffd700>[突袭基地]</color> 第 <color=#7CFC00>{wave}/{waves}</color> 波来袭!僵尸 <color=#ff6666>{count}</color>{king}",
"击杀成功提示": "<color=#ffd700>[突袭基地]</color> <color=#7CFC00>尸潮胜利!</color>已刷新 <color=#55aaff>{crates}</color> 个精英箱,<color=#FFE566>{lootmin}分钟</color>内搜刮,之后事件与光圈结束 · {grid}",
"突袭结束提示(箱子捡完/搜刮超时后)": "<color=#ffd700>[突袭基地]</color> <color=#ff6666>突袭事件结束</color>!光圈已关闭 · 地点 <color=#55aaff>{grid}</color>({name})",
"超时失败提示": "<color=#ffd700>[突袭基地]</color> 尸潮倒计时结束,<color=#ff6666>防守失败</color> · {grid}",
"屏幕倒计时标题": "突袭尸潮"
},
"战利品(空则用全局默认)": [
{
"短名": "scrap",
"最小数量": 15,
"最大数量": 45,
"概率0-100": 100.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "gears",
"最小数量": 1,
"最大数量": 3,
"概率0-100": 65.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "metalpipe",
"最小数量": 1,
"最大数量": 3,
"概率0-100": 60.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "sewingkit",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 55.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "rope",
"最小数量": 1,
"最大数量": 3,
"概率0-100": 55.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "sheetmetal",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 50.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "roadsigns",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 50.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "metalblade",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 45.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "metalspring",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 45.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "tarp",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 40.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "propanetank",
"最小数量": 1,
"最大数量": 1,
"概率0-100": 35.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "techparts",
"最小数量": 1,
"最大数量": 1,
"概率0-100": 25.0,
"皮肤": 0,
"显示名称": ""
}
]
},
"hard": {
"启用": true,
"显示名": "困难突袭",
"CopyPaste基地文件名列表(不含.json)": [
"RBH1",
"RBH10",
"RBH11",
"RBH12",
"RBH13",
"RBH14",
"RBH15",
"RBH2",
"RBH3",
"RBH4",
"RBH5",
"RBH6",
"RBH7",
"RBH8",
"RBH9"
],
"权重(自动抽取)": 8,
"挑战消耗废料(开启挑战时扣除,0=免费)": 20000,
"NPC": {
"启用": true,
"生成科学家": true,
"生成杀人犯": true,
"生成沉睡者": false,
"随机数量": false,
"最小生成数量": 1,
"生成数量": 6,
"室内NPC数量(静止,靠墙)": 0,
"NPC生成在建筑周围": true,
"建筑周围内圈距离(米)": 3.0,
"建筑周围外圈距离(米)": 14.0,
"室外NPC可自由活动": true,
"科学家生命": 250.0,
"杀人犯生命": 225.0,
"沉睡者生命": 100.0,
"科学家命中率(0-100)": 40.0,
"杀人犯命中率(0-100)": 25.0,
"感知范围": 70.0,
"追逐范围": 80.0,
"室外移动范围": 20.0,
"移动速度": 5.5,
"死亡清除背包": true,
"科学家Kits(有效则优先于手动装备)": [
"scientist_kit_1",
"scientist_kit_2"
],
"杀人犯Kits(有效则优先于手动装备)": [
"murderer_kit_1",
"murderer_kit_2"
],
"沉睡者Kits(有效则优先于手动装备)": [],
"科学家装备": [
"hazmatsuit_scientist",
"rifle.ak"
],
"杀人犯装备": [
"metal.facemask",
"metal.plate.torso",
"pants",
"tactical.gloves",
"boots.frog",
"tshirt",
"machete"
],
"沉睡者装备": [
"hoodie",
"pants",
"shoes.boots"
]
},
"工具柜后尸潮阶段": {
"启用": true,
"倒计时秒数": 1800.0,
"波次数": 5,
"第一波僵尸数": 5,
"每波递增数量": 5,
"波次间隔秒(清完后)": 12.0,
"首波延迟秒": 5.0,
"僵尸基础生命": 250.0,
"僵尸基础速度": 5.5,
"僵尸移动速度倍率": 3.0,
"僵尸攻击伤害倍率": 3.0,
"感知范围": 90.0,
"追逐范围": 100.0,
"近战武器列表": [
"chainsaw",
"knife.combat",
"machete",
"salvaged.sword",
"salvaged.cleaver",
"bone.club",
"paddle",
"spear.wooden",
"hatchet",
"axe.salvaged",
"longsword",
"knife.bone"
],
"僵尸服装": [
"scarecrow.suit"
],
"僵尸王服装": [
"draculacape",
"scarecrowhead",
"halloween.mummysuit"
],
"最后一波生成僵尸王": true,
"僵尸王显示名": "僵尸王BOSS",
"僵尸王固定生命(>0优先于倍率)": 2500.0,
"僵尸王生命倍率(相对普通僵尸)": 1.0,
"僵尸王速度倍率(相对基础速度)": 3.0,
"僵尸王伤害倍率(相对基础)": 3.0,
"僵尸王额外近战武器(空则用普通列表)": [
"chainsaw",
"longsword"
],
"显示尸潮NPC血条": true,
"尸潮背景音乐": false,
"尸潮背景音乐URL(音箱电台/mp3流,咚咚鼓点)": "https://stream.zeno.fm/0r0xa27zqtzuv",
"尸潮音乐音箱高度偏移": 2.0,
"尸潮期间禁止离开光圈": true,
"离开光圈强制拉回提示": "<color=#ffd700>[突袭基地]</color> 尸潮进行中,<color=#ff6666>禁止离开光圈</color>!",
"尸潮开始时拆除建筑": true,
"胜利后精英箱数量": 8,
"精英箱预制体": "assets/bundled/prefabs/radtown/crate_elite.prefab",
"显示空投紫色烟雾": false,
"启用空投投递(关闭=地面直接生成精英箱)": false,
"空投秒投(不等运输机)": false,
"使用运输机空投投递": false,
"空投运输机数量": 1,
"运输机高度偏移": 0.0,
"空投降落阻力(越大下落越慢,建议0.5-1.2)": 0.8,
"空投箱下落速度": 12.0,
"空投箱间隔秒": 0.15,
"空投高度": 55.0,
"精英箱散布半径": 28.0,
"精英箱最小间距": 5.0,
"箱子全部捡完后才结束事件与光圈": true,
"等待拾取超时秒(0=不限,超时强制结束并提示)": 600.0,
"胜利后清理基地延迟秒(未启用捡完再结束时用)": 600.0,
"超时失败结束事件": true,
"尸潮开始广播": "<color=#ffd700>[突袭基地]</color> 工具柜已毁!<color=#ff6666>{name}</color> 尸潮开始:<color=#55aaff>{minutes}分钟</color>内击退 <color=#7CFC00>{waves}波</color> · 禁止离开光圈 · {grid}",
"波次提示": "<color=#ffd700>[突袭基地]</color> 第 <color=#7CFC00>{wave}/{waves}</color> 波来袭!僵尸 <color=#ff6666>{count}</color>{king}",
"击杀成功提示": "<color=#ffd700>[突袭基地]</color> <color=#7CFC00>尸潮胜利!</color>已刷新 <color=#55aaff>{crates}</color> 个精英箱,<color=#FFE566>{lootmin}分钟</color>内搜刮,之后事件与光圈结束 · {grid}",
"突袭结束提示(箱子捡完/搜刮超时后)": "<color=#ffd700>[突袭基地]</color> <color=#ff6666>突袭事件结束</color>!光圈已关闭 · 地点 <color=#55aaff>{grid}</color>({name})",
"超时失败提示": "<color=#ffd700>[突袭基地]</color> 尸潮倒计时结束,<color=#ff6666>防守失败</color> · {grid}",
"屏幕倒计时标题": "突袭尸潮"
},
"战利品(空则用全局默认)": [
{
"短名": "scrap",
"最小数量": 15,
"最大数量": 45,
"概率0-100": 100.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "gears",
"最小数量": 1,
"最大数量": 3,
"概率0-100": 65.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "metalpipe",
"最小数量": 1,
"最大数量": 3,
"概率0-100": 60.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "sewingkit",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 55.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "rope",
"最小数量": 1,
"最大数量": 3,
"概率0-100": 55.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "sheetmetal",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 50.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "roadsigns",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 50.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "metalblade",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 45.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "metalspring",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 45.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "tarp",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 40.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "propanetank",
"最小数量": 1,
"最大数量": 1,
"概率0-100": 35.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "techparts",
"最小数量": 1,
"最大数量": 1,
"概率0-100": 25.0,
"皮肤": 0,
"显示名称": ""
}
]
},
"expert": {
"启用": true,
"显示名": "专家突袭",
"CopyPaste基地文件名列表(不含.json)": [
"RBX1",
"RBX10",
"RBX2",
"RBX3",
"RBX4",
"RBX5",
"RBX6",
"RBX7",
"RBX8",
"RBX9"
],
"权重(自动抽取)": 4,
"挑战消耗废料(开启挑战时扣除,0=免费)": 40000,
"NPC": {
"启用": true,
"生成科学家": true,
"生成杀人犯": true,
"生成沉睡者": false,
"随机数量": false,
"最小生成数量": 1,
"生成数量": 8,
"室内NPC数量(静止,靠墙)": 0,
"NPC生成在建筑周围": true,
"建筑周围内圈距离(米)": 3.0,
"建筑周围外圈距离(米)": 14.0,
"室外NPC可自由活动": true,
"科学家生命": 320.0,
"杀人犯生命": 288.0,
"沉睡者生命": 100.0,
"科学家命中率(0-100)": 50.0,
"杀人犯命中率(0-100)": 25.0,
"感知范围": 70.0,
"追逐范围": 80.0,
"室外移动范围": 20.0,
"移动速度": 5.5,
"死亡清除背包": true,
"科学家Kits(有效则优先于手动装备)": [
"scientist_kit_1",
"scientist_kit_2"
],
"杀人犯Kits(有效则优先于手动装备)": [
"murderer_kit_1",
"murderer_kit_2"
],
"沉睡者Kits(有效则优先于手动装备)": [],
"科学家装备": [
"hazmatsuit_scientist",
"rifle.ak"
],
"杀人犯装备": [
"metal.facemask",
"metal.plate.torso",
"pants",
"tactical.gloves",
"boots.frog",
"tshirt",
"machete"
],
"沉睡者装备": [
"hoodie",
"pants",
"shoes.boots"
]
},
"工具柜后尸潮阶段": {
"启用": true,
"倒计时秒数": 2100.0,
"波次数": 5,
"第一波僵尸数": 5,
"每波递增数量": 5,
"波次间隔秒(清完后)": 12.0,
"首波延迟秒": 5.0,
"僵尸基础生命": 320.0,
"僵尸基础速度": 5.5,
"僵尸移动速度倍率": 3.2,
"僵尸攻击伤害倍率": 3.2,
"感知范围": 90.0,
"追逐范围": 100.0,
"近战武器列表": [
"chainsaw",
"knife.combat",
"machete",
"salvaged.sword",
"salvaged.cleaver",
"bone.club",
"paddle",
"spear.wooden",
"hatchet",
"axe.salvaged",
"longsword",
"knife.bone"
],
"僵尸服装": [
"scarecrow.suit"
],
"僵尸王服装": [
"draculacape",
"scarecrowhead",
"halloween.mummysuit"
],
"最后一波生成僵尸王": true,
"僵尸王显示名": "僵尸王BOSS",
"僵尸王固定生命(>0优先于倍率)": 5000.0,
"僵尸王生命倍率(相对普通僵尸)": 1.0,
"僵尸王速度倍率(相对基础速度)": 3.2,
"僵尸王伤害倍率(相对基础)": 3.2,
"僵尸王额外近战武器(空则用普通列表)": [
"chainsaw",
"longsword"
],
"显示尸潮NPC血条": true,
"尸潮背景音乐": false,
"尸潮背景音乐URL(音箱电台/mp3流,咚咚鼓点)": "https://stream.zeno.fm/0r0xa27zqtzuv",
"尸潮音乐音箱高度偏移": 2.0,
"尸潮期间禁止离开光圈": true,
"离开光圈强制拉回提示": "<color=#ffd700>[突袭基地]</color> 尸潮进行中,<color=#ff6666>禁止离开光圈</color>!",
"尸潮开始时拆除建筑": true,
"胜利后精英箱数量": 10,
"精英箱预制体": "assets/bundled/prefabs/radtown/crate_elite.prefab",
"显示空投紫色烟雾": false,
"启用空投投递(关闭=地面直接生成精英箱)": false,
"空投秒投(不等运输机)": false,
"使用运输机空投投递": false,
"空投运输机数量": 1,
"运输机高度偏移": 0.0,
"空投降落阻力(越大下落越慢,建议0.5-1.2)": 0.8,
"空投箱下落速度": 12.0,
"空投箱间隔秒": 0.15,
"空投高度": 55.0,
"精英箱散布半径": 28.0,
"精英箱最小间距": 5.0,
"箱子全部捡完后才结束事件与光圈": true,
"等待拾取超时秒(0=不限,超时强制结束并提示)": 600.0,
"胜利后清理基地延迟秒(未启用捡完再结束时用)": 600.0,
"超时失败结束事件": true,
"尸潮开始广播": "<color=#ffd700>[突袭基地]</color> 工具柜已毁!<color=#ff6666>{name}</color> 尸潮开始:<color=#55aaff>{minutes}分钟</color>内击退 <color=#7CFC00>{waves}波</color> · 禁止离开光圈 · {grid}",
"波次提示": "<color=#ffd700>[突袭基地]</color> 第 <color=#7CFC00>{wave}/{waves}</color> 波来袭!僵尸 <color=#ff6666>{count}</color>{king}",
"击杀成功提示": "<color=#ffd700>[突袭基地]</color> <color=#7CFC00>尸潮胜利!</color>已刷新 <color=#55aaff>{crates}</color> 个精英箱,<color=#FFE566>{lootmin}分钟</color>内搜刮,之后事件与光圈结束 · {grid}",
"突袭结束提示(箱子捡完/搜刮超时后)": "<color=#ffd700>[突袭基地]</color> <color=#ff6666>突袭事件结束</color>!光圈已关闭 · 地点 <color=#55aaff>{grid}</color>({name})",
"超时失败提示": "<color=#ffd700>[突袭基地]</color> 尸潮倒计时结束,<color=#ff6666>防守失败</color> · {grid}",
"屏幕倒计时标题": "突袭尸潮"
},
"战利品(空则用全局默认)": [
{
"短名": "scrap",
"最小数量": 15,
"最大数量": 45,
"概率0-100": 100.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "gears",
"最小数量": 1,
"最大数量": 3,
"概率0-100": 65.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "metalpipe",
"最小数量": 1,
"最大数量": 3,
"概率0-100": 60.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "sewingkit",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 55.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "rope",
"最小数量": 1,
"最大数量": 3,
"概率0-100": 55.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "sheetmetal",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 50.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "roadsigns",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 50.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "metalblade",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 45.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "metalspring",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 45.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "tarp",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 40.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "propanetank",
"最小数量": 1,
"最大数量": 1,
"概率0-100": 35.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "techparts",
"最小数量": 1,
"最大数量": 1,
"概率0-100": 25.0,
"皮肤": 0,
"显示名称": ""
}
]
},
"nightmare": {
"启用": true,
"显示名": "噩梦突袭",
"CopyPaste基地文件名列表(不含.json)": [
"RBN1",
"RBN2",
"RBN3",
"RBN4",
"RBN5"
],
"权重(自动抽取)": 2,
"挑战消耗废料(开启挑战时扣除,0=免费)": 80000,
"NPC": {
"启用": true,
"生成科学家": true,
"生成杀人犯": true,
"生成沉睡者": false,
"随机数量": false,
"最小生成数量": 1,
"生成数量": 10,
"室内NPC数量(静止,靠墙)": 0,
"NPC生成在建筑周围": true,
"建筑周围内圈距离(米)": 3.0,
"建筑周围外圈距离(米)": 14.0,
"室外NPC可自由活动": true,
"科学家生命": 400.0,
"杀人犯生命": 360.0,
"沉睡者生命": 100.0,
"科学家命中率(0-100)": 60.0,
"杀人犯命中率(0-100)": 25.0,
"感知范围": 70.0,
"追逐范围": 80.0,
"室外移动范围": 20.0,
"移动速度": 5.5,
"死亡清除背包": true,
"科学家Kits(有效则优先于手动装备)": [
"scientist_kit_1",
"scientist_kit_2"
],
"杀人犯Kits(有效则优先于手动装备)": [
"murderer_kit_1",
"murderer_kit_2"
],
"沉睡者Kits(有效则优先于手动装备)": [],
"科学家装备": [
"hazmatsuit_scientist",
"rifle.ak"
],
"杀人犯装备": [
"metal.facemask",
"metal.plate.torso",
"pants",
"tactical.gloves",
"boots.frog",
"tshirt",
"machete"
],
"沉睡者装备": [
"hoodie",
"pants",
"shoes.boots"
]
},
"工具柜后尸潮阶段": {
"启用": true,
"倒计时秒数": 2400.0,
"波次数": 5,
"第一波僵尸数": 5,
"每波递增数量": 5,
"波次间隔秒(清完后)": 12.0,
"首波延迟秒": 5.0,
"僵尸基础生命": 400.0,
"僵尸基础速度": 5.5,
"僵尸移动速度倍率": 3.5,
"僵尸攻击伤害倍率": 3.5,
"感知范围": 90.0,
"追逐范围": 100.0,
"近战武器列表": [
"chainsaw",
"knife.combat",
"machete",
"salvaged.sword",
"salvaged.cleaver",
"bone.club",
"paddle",
"spear.wooden",
"hatchet",
"axe.salvaged",
"longsword",
"knife.bone"
],
"僵尸服装": [
"scarecrow.suit"
],
"僵尸王服装": [
"draculacape",
"scarecrowhead",
"halloween.mummysuit"
],
"最后一波生成僵尸王": true,
"僵尸王显示名": "僵尸王BOSS",
"僵尸王固定生命(>0优先于倍率)": 7500.0,
"僵尸王生命倍率(相对普通僵尸)": 1.0,
"僵尸王速度倍率(相对基础速度)": 3.5,
"僵尸王伤害倍率(相对基础)": 3.5,
"僵尸王额外近战武器(空则用普通列表)": [
"chainsaw",
"longsword"
],
"显示尸潮NPC血条": true,
"尸潮背景音乐": false,
"尸潮背景音乐URL(音箱电台/mp3流,咚咚鼓点)": "https://stream.zeno.fm/0r0xa27zqtzuv",
"尸潮音乐音箱高度偏移": 2.0,
"尸潮期间禁止离开光圈": true,
"离开光圈强制拉回提示": "<color=#ffd700>[突袭基地]</color> 尸潮进行中,<color=#ff6666>禁止离开光圈</color>!",
"尸潮开始时拆除建筑": true,
"胜利后精英箱数量": 12,
"精英箱预制体": "assets/bundled/prefabs/radtown/crate_elite.prefab",
"显示空投紫色烟雾": false,
"启用空投投递(关闭=地面直接生成精英箱)": false,
"空投秒投(不等运输机)": false,
"使用运输机空投投递": false,
"空投运输机数量": 1,
"运输机高度偏移": 0.0,
"空投降落阻力(越大下落越慢,建议0.5-1.2)": 0.8,
"空投箱下落速度": 12.0,
"空投箱间隔秒": 0.15,
"空投高度": 55.0,
"精英箱散布半径": 28.0,
"精英箱最小间距": 5.0,
"箱子全部捡完后才结束事件与光圈": true,
"等待拾取超时秒(0=不限,超时强制结束并提示)": 600.0,
"胜利后清理基地延迟秒(未启用捡完再结束时用)": 600.0,
"超时失败结束事件": true,
"尸潮开始广播": "<color=#ffd700>[突袭基地]</color> 工具柜已毁!<color=#ff6666>{name}</color> 尸潮开始:<color=#55aaff>{minutes}分钟</color>内击退 <color=#7CFC00>{waves}波</color> · 禁止离开光圈 · {grid}",
"波次提示": "<color=#ffd700>[突袭基地]</color> 第 <color=#7CFC00>{wave}/{waves}</color> 波来袭!僵尸 <color=#ff6666>{count}</color>{king}",
"击杀成功提示": "<color=#ffd700>[突袭基地]</color> <color=#7CFC00>尸潮胜利!</color>已刷新 <color=#55aaff>{crates}</color> 个精英箱,<color=#FFE566>{lootmin}分钟</color>内搜刮,之后事件与光圈结束 · {grid}",
"突袭结束提示(箱子捡完/搜刮超时后)": "<color=#ffd700>[突袭基地]</color> <color=#ff6666>突袭事件结束</color>!光圈已关闭 · 地点 <color=#55aaff>{grid}</color>({name})",
"超时失败提示": "<color=#ffd700>[突袭基地]</color> 尸潮倒计时结束,<color=#ff6666>防守失败</color> · {grid}",
"屏幕倒计时标题": "突袭尸潮"
},
"战利品(空则用全局默认)": [
{
"短名": "scrap",
"最小数量": 15,
"最大数量": 45,
"概率0-100": 100.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "gears",
"最小数量": 1,
"最大数量": 3,
"概率0-100": 65.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "metalpipe",
"最小数量": 1,
"最大数量": 3,
"概率0-100": 60.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "sewingkit",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 55.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "rope",
"最小数量": 1,
"最大数量": 3,
"概率0-100": 55.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "sheetmetal",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 50.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "roadsigns",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 50.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "metalblade",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 45.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "metalspring",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 45.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "tarp",
"最小数量": 1,
"最大数量": 2,
"概率0-100": 40.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "propanetank",
"最小数量": 1,
"最大数量": 1,
"概率0-100": 35.0,
"皮肤": 0,
"显示名称": ""
},
{
"短名": "techparts",
"最小数量": 1,
"最大数量": 1,
"概率0-100": 25.0,
"皮肤": 0,
"显示名称": ""
}
]
}
}
}
接代理开服调试各种倍数服务器PVPPVF定制修改地图等一条龙服务购买地图售后免费远程安装好点击联系开服
代理小哲客服魔改插件意思就是改写过的不可跟随外网更新但我们保证一直正常使用谢谢!购买前注意看介绍哈
