版本 1.1.1 中的新功能
发布
FP 更新
后 FP =
关于 CombatBlock
CombatBlock 是一个经典插件,是 RaidBlock (NoEscape) 插件的重要补充。
这个插件具有广泛的设置和多种类型的现代设计。
它具有有凝聚力的风格,并与 RaidBlock 插件完美搭配。
为您的播放器提供一个优化且时尚的插件,该插件将快速无缝地运行。
如何安装镜像?
转到 /data/CombatBlock/ 文件夹,从那里的存档中传输 Images 文件夹,然后重新加载插件。
UI 界面变化:
完美补充 RaidBlock 插件。
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配置中的 UI 设置示例:
"Background color (RGBA)": "0.1921569 0.1921569 0.1921569 1", "Icon color (RGBA)": "0 0.7764706 1 1", "Color of additional elements (RGBA)": "", "Main text color (RGBA)": "1 1 1 1", "Secondary text Color (RGBA)": "1 1 1 0.5019608", "Main color of the progress-bar (RGBA)": "0.3411765 0.5490196 0.9607843 1", "Background Color of the Progress Bar (RGBA)": "1 1 1 0.1019608", "Delay before the UI appears and disappears (for smooth transitions)": 0.222
配置其他触发器:
您可以自己为插件设置触发器。
- 攻击 NPC
- 受到 NPC 的伤害
- 对处于睡眠状态的玩家造成伤害
- 死亡时解除战斗格挡
Combat-Block 期间的限制配置:
- 阻止传送
- 阻止交易
- 阻止使用套件
- 阻止命令(支持聊天和控制台命令)
权限:
combatblock.ignore - with this permission, the player will have immunity to combat blocking.
应用程序接口:
Object CanCombatBlocked(BasePlayer player) Object CanCombatBlock(BasePlayer player) void OnCombatBlockStarted(BasePlayer player) void OnCombatBlockStopped(BasePlayer player)
配置:
{ "Primary combat settings": { "Lockout time (seconds)": 150 }, "Trigger settings": { "Activate combat mode upon NPC attack (true - yes/false - no)": true, "Activate combat mode upon receiving damage from NPCs (true - yes/false - no)": true, "Activate combat block when dealing damage to a sleeping player (true - yes/false - no)": false, "Deactivate combat mode after death (true - yes/false - no)": true }, "Combat mode restrictions settings": { "Disable teleportation capability (true - yes/false - no)": true, "Disable the use of kits (true - yes/false - no)": true, "Disable trade functionality (true - yes/false - no)": true, "List of prohibited commands during active lockdown [Specify them without a slash (/)]": [ "commandExample" ] }, "Interface settings": { "Interface variant (0, 1, 2) - example: ": 0, "Interface layer: Overlay - will overlay other UI, Hud - will be overlaid by other interfaces": "Hud", "Vertical padding": 0, "Horizontal padding": 0, "Interface settings for variant 0": { "Background color (RGBA)": "0.1921569 0.1921569 0.1921569 1", "Icon color (RGBA)": "0 0.7764706 1 1", "Color of additional elements (RGBA)": "", "Main text color (RGBA)": "1 1 1 1", "Secondary text Color (RGBA)": "1 1 1 0.5019608", "Main color of the progress-bar (RGBA)": "0.3411765 0.5490196 0.9607843 1", "Background Color of the Progress Bar (RGBA)": "1 1 1 0.1019608", "Delay before the UI appears and disappears (for smooth transitions)": 0.222 }, "Interface settings for variant 1": { "Background color (RGBA)": "0.9607843 0.772549 0.7333333 0.7019608", "Icon color (RGBA)": "1 1 1 1", "Color of additional elements (RGBA)": "0.9215686 0.3058824 0.172549 1", "Main text color (RGBA)": "0.1921569 0.1921569 0.1921569 1", "Secondary text Color (RGBA)": "0.1320755 0.1320755 0.1320755 1", "Main color of the progress-bar (RGBA)": "0.9215686 0.3058824 0.172549 1", "Background Color of the Progress Bar (RGBA)": "1 1 1 0.4117647", "Delay before the UI appears and disappears (for smooth transitions)": 0.222 }, "Interface settings for variant 2": { "Background color (RGBA)": "0.1921569 0.1921569 0.1921569 1", "Icon color (RGBA)": "0.9411765 0.3137255 0.286 1", "Color of additional elements (RGBA)": "0.9568627 0.3607843 0.2627451 1", "Main text color (RGBA)": "1 1 1 1", "Secondary text Color (RGBA)": "1 1 1 0.5019608", "Main color of the progress-bar (RGBA)": "1 1 1 1", "Background Color of the Progress Bar (RGBA)": "1 1 1 0.4117647", "Delay before the UI appears and disappears (for smooth transitions)": 0.222 } }, "Setting IQChat": { "IQChat : Custom prefix in the chat": "[<color=#C26D33>CombatBlock</color>]", "IQChat : Custom avatar in the chat (If required)": "0", "IQChat : Use UI notifications": false } }
这个插件的一个很好的补充:
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