取决于
关于万圣节
让您的服务器为万圣节做好准备!此插件添加了几个选项,让您的服务器更加诡异,包括掠夺板条箱时的跳跃恐慌、可定制的 NPC 服装和在夜间生成的僵尸的墓地。
特征:
- 僵尸看守的战利品墓地
- 在夜间播放诡异的音效
- 拾取箱子时的跳跃恐慌
- 定制 NPC 服装
- 垃圾堆装饰品
1.3.0 版的新功能:随机跳跃恐慌
NPC 会随机出现在玩家身后并发出声音以引起玩家的注意。当播放器转身时,将播放可配置的声音。NPC 会跟随玩家,直到它被计时器杀死或摧毁。
视频: https://imgur.com/a/1IsYXKV
手动吓唬玩家的命令:
jumpscare <playerNameOrSteamId?>
许可:
halloween.scare - Required to use the jumpscare command
墓地:
该插件内置了一个墓地,您还可以创建自定义墓地。墓地在夜间生成,由僵尸守卫。在里面你可以找到装有战利品的棺材。一旦太阳升起,它们就会被烧毁。
要创建自定义墓地,您首先必须建造一个。游戏中的任何已部署物都可以被添加到坟墓场中,但有些会有特殊用途:
- 雪人:在墓地中放置雪人会在该位置创建一个僵尸生成点
- 棺材:当墓地生成时,每个棺材都会装满战利品。战利品可以在配置中更改
要保存墓地,请前往墓地的中心并键入 /gy new 。现在用锤击打你想包含在坟墓场中的每个物体。完成后,使用 /gy save <name> 来保存墓地。要在夜晚生成墓地,你必须在配置字段中添加名称 “Grave yard configurations to spawn”。
垃圾堆:
每个垃圾堆都可以定制装饰品。开箱即用,该插件为每个垃圾堆提供默认配置。
要编辑垃圾堆的装饰,请使用命令 /jp <type>其中 type 是从 a 到 j 的字母,每个字母代表不同的垃圾堆。垃圾堆将在您当前位置生成。要将对象添加到垃圾堆中,只需用锤子敲击它们,完成后使用 /jp save。
自定义 jumpscare 声音:
Jumpscares 有 2 种默认声音:_scream 和 _laugh,您还可以录制自定义声音。要使用游戏内语音聊天录制自定义声音,请键入 /rec 开始录制,然后再次键入 /rec 停止录制。
您可以使用命令 /rec test 检查当前录制内容。一个幽灵将在您旁边生成并播放您刚刚录制的声音。
要保存您的录音,请使用 /rec save <name>。现在您可以将录音的名称添加到配置字段 “Jumpscare sounds” 中。
权限:
halloween.edit - Required to edit junk piles and graveyards
halloween.record - Reqired for recording new sounds
配置:
{ "Enable lightnings at night": true, "Enable fog at night": true, "Enable junk pile decorations": true, "Max decorations per junk pile": 2, "Max total junk pile decorations (set lower to reduce performance impact)": 2000, "Enable grave yards": true, "Enable fire when grave yards despawn (impacts performance)": false, "Show graveyards on the map (requires https://codefling.com/plugins/marker-api)": true, "Map marker settings": { "Name": "A Graveyard", "Radius": 0.2, "Color (hex format)": "#FFFF00" }, "Spawn graveyards during this time": { "start": 19, "end": 7 }, "Grave yard zombie health": 120.0, "Grave yard population at night": 20, "Allow grave yards on roads": true, "Grave yard despawn time (seconds)": 40.0, "Minimum distance between grave yards": 50.0, "Grave yard configurations to spawn": [ "_default" ], "Grave yard loot table": // Removed for readability "Grave yard zombie configuration": { "Npc name": "Zombie", "Health": 150.0, "Attack range multiplier": 1.0, "Sense range (m)": 50.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 60.0, "Roam range (m)": 30.0, "Chase range (m)": 50.0, "Remove corpse on death and drop bag": false, "Kit (requires Kits plugin)": "", "Clothing items": // Removed for readability }, "Enable sound effects at night": true, "Minimum time between sound effects (per player, in minutes)": 5.0, "List of sound effects": [ "assets/bundled/prefabs/fx/player/beartrap_scream.prefab", "assets/bundled/prefabs/fx/player/howl.prefab" ], "Custom NPC Clothing": { "stables_shopkeeper": [ { "Item shortname": "pumpkin", "Skin id": 0 }, { "Item shortname": "gloweyes", "Skin id": 0 } ] // Removed for readability }, "Custom NPC clothing ignored NPC skins": [ 11162132011012 ], "Loot jumpscare configuration": { "Enabled": true, "Jumpscare NPC name": "Ghost", "Jumpscare chance (%)": 5.0, "Minimum time between jumpscares (per player, in minutes)": 30, "Jumpscare sounds - played when the player is looking at the npc": [ "_scream" ] }, "Random jumpscare configuration": { "Enabled": true, "Jumpscare NPC name": "Ghost", "Jumpscare chance (%)": 5.0, "Minimum time between jumpscares (per player, in minutes)": 30, "Jumpscare sounds - played when the player is looking at the npc": [ "_laugh", "_scream" ], "Attention sound effects - played when the player is not looking at the npc": [ "assets/prefabs/deployable/reactive target/effects/snd_knockdown.prefab", "assets/prefabs/clothes/halloween.scarecrow/effects/soul_release_effect.prefab", "assets/bundled/prefabs/fx/item_break.prefab", "assets/prefabs/building/door.hinged/effects/door-wood-knock.prefab", "assets/prefabs/weapons/cleaver big/effects/hit.prefab", "assets/prefabs/weapons/sword big/effects/hit.prefab", "assets/bundled/prefabs/fx/player/gutshot_scream.prefab" ] }, "Recording command name": "rec", "Grave yard command name": "gy", "Junk pile decoration command name": "jp", "Jumpscare command name": "jumpscare" }