取决于

关于万圣节

让您的服务器为万圣节做好准备!此插件添加了几个选项,让您的服务器更加诡异,包括掠夺板条箱时的跳跃恐慌、可定制的 NPC 服装和在夜间生成的僵尸的墓地。

 

特征:

  • 僵尸看守的战利品墓地
  • 在夜间播放诡异的音效
  • 拾取箱子时的跳跃恐慌
  • 定制 NPC 服装
  • 垃圾堆装饰品

 

1.3.0 版的新功能:随机跳跃恐慌

NPC 会随机出现在玩家身后并发出声音以引起玩家的注意。当播放器转身时,将播放可配置的声音。NPC 会跟随玩家,直到它被计时器杀死或摧毁。

视频: https://imgur.com/a/1IsYXKV

手动吓唬玩家的命令:

jumpscare <playerNameOrSteamId?>

许可:

halloween.scare - Required to use the jumpscare command

 

墓地:

graveyard3.thumb.png.9b8471ef3cf43b8a7d2f6e270fc0aec5.png该插件内置了一个墓地,您还可以创建自定义墓地。墓地在夜间生成,由僵尸守卫。在里面你可以找到装有战利品的棺材。一旦太阳升起,它们就会被烧毁。

要创建自定义墓地,您首先必须建造一个。游戏中的任何已部署物都可以被添加到坟墓场中,但有些会有特殊用途:

  • 雪人:在墓地中放置雪人会在该位置创建一个僵尸生成点
  • 棺材:当墓地生成时,每个棺材都会装满战利品。战利品可以在配置中更改

要保存墓地,请前往墓地的中心并键入 /gy new 。现在用锤击打你想包含在坟墓场中的每个物体。完成后,使用 /gy save <name> 来保存墓地。要在夜晚生成墓地,你必须在配置字段中添加名称 “Grave yard configurations to spawn”。

 

垃圾堆:

junkpile2.thumb.png.84a72ebf5acabf05a69a7b1c6aafe211.png每个垃圾堆都可以定制装饰品。开箱即用,该插件为每个垃圾堆提供默认配置。

要编辑垃圾堆的装饰,请使用命令 /jp <type>其中 type 是从 a 到 j 的字母,每个字母代表不同的垃圾堆。垃圾堆将在您当前位置生成。要将对象添加到垃圾堆中,只需用锤子敲击它们,完成后使用 /jp save

 

自定义 jumpscare 声音:

Jumpscares 有 2 种默认声音:_scream 和 _laugh,您还可以录制自定义声音。要使用游戏内语音聊天录制自定义声音,请键入 /rec 开始录制,然后再次键入 /rec 停止录制。

您可以使用命令 /rec test 检查当前录制内容。一个幽灵将在您旁边生成并播放您刚刚录制的声音。

要保存您的录音,请使用 /rec save <name>。现在您可以将录音的名称添加到配置字段 “Jumpscare sounds” 中。

 

权限:

halloween.edit   - Required to edit junk piles and graveyards
halloween.record - Reqired for recording new sounds

 

配置:

{
  "Enable lightnings at night": true,
  "Enable fog at night": true,
  "Enable junk pile decorations": true,
  "Max decorations per junk pile": 2,
  "Max total junk pile decorations (set lower to reduce performance impact)": 2000,
  "Enable grave yards": true,
  "Enable fire when grave yards despawn (impacts performance)": false,
  "Show graveyards on the map (requires https://codefling.com/plugins/marker-api)": true,
  "Map marker settings": {
    "Name": "A Graveyard",
    "Radius": 0.2,
    "Color (hex format)": "#FFFF00"
  },
  "Spawn graveyards during this time": {
    "start": 19,
    "end": 7
  },
  "Grave yard zombie health": 120.0,
  "Grave yard population at night": 20,
  "Allow grave yards on roads": true,
  "Grave yard despawn time (seconds)": 40.0,
  "Minimum distance between grave yards": 50.0,
  "Grave yard configurations to spawn": [
    "_default"
  ],
  "Grave yard loot table": // Removed for readability
  "Grave yard zombie configuration": {
    "Npc name": "Zombie",
    "Health": 150.0,
    "Attack range multiplier": 1.0,
    "Sense range (m)": 50.0,
    "Vision cone (degrees)": 135.0,
    "Damage scale (1 = 100%)": 1.0,
    "Memory duration (seconds)": 60.0,
    "Roam range (m)": 30.0,
    "Chase range (m)": 50.0,
    "Remove corpse on death and drop bag": false,
    "Kit (requires Kits plugin)": "",
    "Clothing items": // Removed for readability
  },
  "Enable sound effects at night": true,
  "Minimum time between sound effects (per player, in minutes)": 5.0,
  "List of sound effects": [
    "assets/bundled/prefabs/fx/player/beartrap_scream.prefab",
    "assets/bundled/prefabs/fx/player/howl.prefab"
  ],
  "Custom NPC Clothing": {
    "stables_shopkeeper": [
      {
        "Item shortname": "pumpkin",
        "Skin id": 0
      },
      {
        "Item shortname": "gloweyes",
        "Skin id": 0
      }
    ]
    // Removed for readability
  },
  "Custom NPC clothing ignored NPC skins": [
    11162132011012
  ],
  "Loot jumpscare configuration": {
    "Enabled": true,
    "Jumpscare NPC name": "Ghost",
    "Jumpscare chance (%)": 5.0,
    "Minimum time between jumpscares (per player, in minutes)": 30,
    "Jumpscare sounds - played when the player is looking at the npc": [
      "_scream"
    ]
  },
  "Random jumpscare configuration": {
    "Enabled": true,
    "Jumpscare NPC name": "Ghost",
    "Jumpscare chance (%)": 5.0,
    "Minimum time between jumpscares (per player, in minutes)": 30,
    "Jumpscare sounds - played when the player is looking at the npc": [
      "_laugh",
      "_scream"
    ],
    "Attention sound effects - played when the player is not looking at the npc": [
      "assets/prefabs/deployable/reactive target/effects/snd_knockdown.prefab",
      "assets/prefabs/clothes/halloween.scarecrow/effects/soul_release_effect.prefab",
      "assets/bundled/prefabs/fx/item_break.prefab",
      "assets/prefabs/building/door.hinged/effects/door-wood-knock.prefab",
      "assets/prefabs/weapons/cleaver big/effects/hit.prefab",
      "assets/prefabs/weapons/sword big/effects/hit.prefab",
      "assets/bundled/prefabs/fx/player/gutshot_scream.prefab"
    ]
  },
  "Recording command name": "rec",
  "Grave yard command name": "gy",
  "Junk pile decoration command name": "jp",
  "Jumpscare command name": "jumpscare"
}

 

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