关于 Stacks

用于在容器中更改物品堆栈及其乘数的新插件,可在游戏中方便地进行自定义

 


 

命令

  • stacks – 打开 UI
  • stacks sethandstack [stack size] – 设置手头物品的堆栈大小
  • stacks setstack [short name] [stack size] – 设置项目的堆栈大小

 

权限

  • stacks.admin – 使用插件

 

配置

{
  "Commands": [
    "stacks"
  ],
  "Work with Notify?": true,
  "Changing multiplies in containers using a hammer": false,
  "Default Multiplier for new containers": 1.0
}

 

容器数据

{
  "assets/bundled/prefabs/static/bbq.static.prefab": {
    "Image": "https://i.imgur.com/L28375p.png",
    "Multiplier": 1.0
  },
  "assets/bundled/prefabs/static/hobobarrel_static.prefab": {
    "Image": "https://i.imgur.com/v8sDTaP.png",
    "Multiplier": 1.0
  },
  "assets/bundled/prefabs/static/recycler_static.prefab": {
    "Image": "https://i.imgur.com/V1smQYs.png",
    "Multiplier": 1.0
  },
  "assets/bundled/prefabs/static/repairbench_static.prefab": {
    "Image": "https://i.imgur.com/8qV6Z10.png",
    "Multiplier": 1.0
  }
...

 

项目数据

[
  {
    "ShortName": "hat.wolf",
    "Name": "Wolf Headdress",
    "Default Stack Size": 10,
    "Custom Stack Size": 0
  },
  {
    "ShortName": "fogmachine",
    "Name": "Fogger-3000",
    "Default Stack Size": 2,
    "Custom Stack Size": 0
  },
  {
    "ShortName": "strobelight",
    "Name": "Strobe Light",
    "Default Stack Size": 1,
    "Custom Stack Size": 0
  },
  {
    "ShortName": "kayak",
    "Name": "Kayak",
    "Default Stack Size": 1,
    "Custom Stack Size": 0
  },
  {
    "ShortName": "minihelicopter.repair",
    "Name": "MC repair",
    "Default Stack Size": 1,
    "Custom Stack Size": 0
  },
  {
    "ShortName": "scraptransportheli.repair",
    "Name": "ScrapTransportHeliRepair",
    "Default Stack Size": 1,
    "Custom Stack Size": 0
  },
...
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