关于 Stacks
用于在容器中更改物品堆栈及其乘数的新插件,可在游戏中方便地进行自定义
命令
- stacks – 打开 UI
- stacks sethandstack [stack size] – 设置手头物品的堆栈大小
- stacks setstack [short name] [stack size] – 设置项目的堆栈大小
权限
- stacks.admin – 使用插件
配置
{
"Commands": [
"stacks"
],
"Work with Notify?": true,
"Changing multiplies in containers using a hammer": false,
"Default Multiplier for new containers": 1.0
}
容器数据
{
"assets/bundled/prefabs/static/bbq.static.prefab": {
"Image": "https://i.imgur.com/L28375p.png",
"Multiplier": 1.0
},
"assets/bundled/prefabs/static/hobobarrel_static.prefab": {
"Image": "https://i.imgur.com/v8sDTaP.png",
"Multiplier": 1.0
},
"assets/bundled/prefabs/static/recycler_static.prefab": {
"Image": "https://i.imgur.com/V1smQYs.png",
"Multiplier": 1.0
},
"assets/bundled/prefabs/static/repairbench_static.prefab": {
"Image": "https://i.imgur.com/8qV6Z10.png",
"Multiplier": 1.0
}
...
项目数据
[
{
"ShortName": "hat.wolf",
"Name": "Wolf Headdress",
"Default Stack Size": 10,
"Custom Stack Size": 0
},
{
"ShortName": "fogmachine",
"Name": "Fogger-3000",
"Default Stack Size": 2,
"Custom Stack Size": 0
},
{
"ShortName": "strobelight",
"Name": "Strobe Light",
"Default Stack Size": 1,
"Custom Stack Size": 0
},
{
"ShortName": "kayak",
"Name": "Kayak",
"Default Stack Size": 1,
"Custom Stack Size": 0
},
{
"ShortName": "minihelicopter.repair",
"Name": "MC repair",
"Default Stack Size": 1,
"Custom Stack Size": 0
},
{
"ShortName": "scraptransportheli.repair",
"Name": "ScrapTransportHeliRepair",
"Default Stack Size": 1,
"Custom Stack Size": 0
},
...
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