– 游戏更新后修复

关于 IQGradeRemove

IQGradeRemove – 一个二合一插件,用于为您的玩家升级和删除结构或对象。
BannerGradeRemove.png.fe6edab95d49846f3cb03400d6d12e5e.png

提供广泛的自定义选项,包括指定单独权限的能力,为您的服务器上此插件提供出色的货币化选项。所有这些设置都可以在配置文件中配置!

 报价

如何安装镜像?
转到文件夹“/data/IQSystem/IQGradeRemove”,然后从那里的存档中传输 Images 文件夹。然后重新加载插件。您还可以从链接下载图像 – 单击以打开链接。

功能列表:
(1).png.77280bb0c71ccb74060b465f6d9fd002.png
界面:
– 能够根据自己的喜好完全替换界面;我提供所有图像以及插件。

变量 /remove:
– 使用选项将物品退还给玩家,完全归还施加耐久度伤害的物品,或归还其制作资源(归还资源的百分比取决于物品的耐久度)。
– 完全禁止在 N 次后移除对象。
– 暂时禁止在放置对象后将其删除。
– 设置您自己的对象删除资源返回百分比,而不管其持久性如何。

高级 /upgrade:
– 需要在升级之前恢复结构的耐久性级别,或者无论耐久度如何都允许升级。
– 支持 NoEscape、Friends 和 Clans 插件,用于与队友互动。
– 支持 XBuildingSkinMenu,用于升级对象并立即向其应用皮肤。
– 在有或没有资源返回的情况下回滚建筑升级的能力。

命令:
– 修改/删除或添加无限数量的命令,以使用升级或删除功能。

冷却时间:
– 能够为 ‘/remove’ 指定冷却时间 |’/upgrade’ 使用情况。

BannerGradeRemove.png.fe6edab95d49846f3cb03400d6d12e5e.png

聊天命令:
/up – 启用升级模式,然后提高级别,如果升级级别最高,则为方便起见,它会切换到删除模式。
/up [1-4] – 启用具有特定升级级别的升级模式。
/remove – 启用建筑物移除模式。
您可以完全自定义配置中的命令或添加新命令。(1).png.77280bb0c71ccb74060b465f6d9fd002.png权限:

iqgraderemove.distancefunc - Permission for remote upgrading (no need to hit the structure with a tool, just waving it near the object is enough) (Enabled and configured in the configuration)
iqgraderemove.allobjects - Permission to upgrade all objects at once, tied to the cupboard
iqgraderemove.allobjectsremove - Permission to remove all objects at once, tied to the cupboard
iqgraderemove.grusenorecource - Permission to upgrade without resource costs
iqgraderemove.removeadmin - allows you to delete buildings ignoring all checks and permissions of the plugin (Admin remove)

每个插件功能的权限 (在配置中启用对此功能的支持)

iqgraderemove.upwood - wood
iqgraderemove.upstones - stone
iqgraderemove.upmetal - metal
iqgraderemove.uphmetal - hqm
iqgraderemove.removeuse - remove

(1).png.77280bb0c71ccb74060b465f6d9fd002.png

应用程序接口:

API_GET_GRADE_LEVEL_PLAYER(player) - returns the grade level and its status, where: 0 - off, 1 - wood, 2 - stone, 3 - metal, 4 - HQM, 5 - remove.
API_GET_GRADE_TIME_PLAYER(player) - returns the active time for grade or removal

(1).png.77280bb0c71ccb74060b465f6d9fd002.png

配置:

{
  "Upgrade settings": {
    "Require the structure to be repaired before upgrading it if it does not have full durability": true,
    "Disable upgrade during raid block": true,
    "Allow rolling back upgrade-level (Example : stone to wood)": false,
    "Cooldown settings before upgrade a new object": {
      "Use cooldown before action": false,
      "Time in seconds": 30.0
    }
  },
  "Remove settings": {
    "Disable remove during raid block": true,
    "Only friends can remove structures (otherwise, anyone who has access to the cupboard)": false,
    "Items that cannot be removed (Shortname)": [
      "shortname.example"
    ],
    "Cooldown settings before removing a new object": {
      "Use cooldown before action": false,
      "Time in seconds": 30.0
    },
    "Temporary construction removal restriction (Exapmle : After placing the object, it won't be possible to remove it for a certain amount of time)": {
      "Use lock function": false,
      "Time in seconds": 600,
      "Privilege-based configuration [iqgraderemove.name = time (in seconds)]": {
        "iqgraderemove.elite": 100,
        "iqgraderemove.vip": 300
      }
    },
    "Complete prohibition of object removal (For example: After 3 hours of placing the object, it cannot be removed at all)": {
      "Use lock function": false,
      "Time in seconds": 600,
      "Privilege-based configuration [iqgraderemove.name = time (in seconds)]": {
        "iqgraderemove.elite": 1500,
        "iqgraderemove.vip": 1000
      }
    },
    "Resource and item return settings after deletion": {
      "Resource return settings for building deletion": {
        "Enable resource return for building deletion": true,
        "Use return percentage based on building durability (disregards 'Resource return percentage for building deletion')": true,
        "Resource return percentage for building deletion (regardless of building durability)": 100
      },
      "Resource/item return settings for item deletion": {
        "Return items after deletion, otherwise return % of item's resources (if craftable)": true,
        "Use return percentage based on item durability (disregards 'Resource return percentage for item deletion')": true,
        "Resource return percentage for item deletion (if percentage return is enabled)": 100,
        "Reduce item condition upon return": true,
        "Items to be ignored after deletion - they will simply be deleted without any return of items or resources (Shortname)": [
          "shortname.example"
        ]
      }
    }
  },
  "Allow remote upgrade/remove (just hit with a mallet next to the object) (grant rights)": false,
  "Setting Commands for functions": {
    "List of commands to upgrade": [
      "up",
      "upgrade",
      "grade",
      "bgrade"
    ],
    "List of commands to remove": [
      "remove",
      "rem"
    ]
  },
  "Remove the UI when the player has passed all stages of improvement - or will be looped (there will be no looping if the player does not have rights to a particular element with the support of rights to elements enabled)": true,
  "Enable support for rights for each element separately (rights are issued separately for each variation)": false,
  "Duration of the selected element (improvement/removal) in seconds": 60
}
声明:本站所有文章,如无特殊说明或标注,均为本站原创发布。任何个人或组织,在未征得本站同意时,禁止复制、盗用、采集、发布本站内容到任何网站、书籍等各类媒体平台。如若本站内容侵犯了原著者的合法权益,可联系我们进行处理。