功能介绍 (采用了QQ农场玩法)

权限 xzvirtualfarmingfarm.use 才能打开农场。

升级开垦地块  指令 /zz/种植 打开界面。

左侧选种子,点空地或一键种植播种(消耗背包种子)

浇水 施肥 可加快成熟;施肥还会提高产量,并触发施肥额外掉落

成熟后收获:基础产物 + 作物额外物品 + 全局额外物品;施过肥再加施肥额外物品

久不收获会枯萎;枯萎需清除

经验满可升级农场(每级消耗 500 废料(自定义));每升一级自动获得空地(默认每级+2,随等级扩展无上限)离线也会继续生长

拥有权限 xzvirtualfarmingfarm.vip 可开启「自动种植」(识别背包种子)与「自动收获」。

等级  经验 浇水  施肥 配置可以看下面的配置文件

 

授权:

xzvirtualfarmingfarm.use —– 使用农场

xzvirtualfarmingfarm.vip  —— 自动种植自动收获权限

/聊天命令

/zz ——– 种植 打开界面

配置文件

{
"主界面标题": "虚拟种植农场",
"帮助文本": "1. 权限 xzvirtualfarmingfarm.use 才能打开农场。\n2. 指令 /zz/种植 打开界面。\n3. 左侧选种子,点空地或「一键种植」播种(消耗背包种子)。\n4. 「浇水」「施肥」可加快成熟;施肥还会提高产量,并触发施肥额外掉落。\n5. 成熟后收获:基础产物 + 作物额外物品 + 全局额外物品;施过肥再加施肥额外物品。\n6. 久不收获会枯萎;枯萎需「清除」。\n7. 经验满可升级农场(每级消耗 500 废料);每升一级自动获得空地(默认每级+2,随等级扩展无上限)。\n8. 离线也会继续生长。\n9. 拥有权限 xzvirtualfarmingfarm.vip 可开启「自动种植」(识别背包种子)与「自动收获」。",
"离线是否继续生长": true,
"自动收获支持离线挂起奖励": true,
"生长检测时刷新界面": true,
"保存玩家数据": true,
"检测间隔秒": 3.0,
"离线挂起奖励上限": 80,
"初始地块数": 6,
"最大地块数(0=随等级无上限)": 0,
"网格列数": 8,
"每升一级自动解锁地块数": 2,
"农场最大等级": 100,
"升到2级所需经验": 30,
"每级额外经验需求": 25,
"每次浇水减少生长秒数": 20,
"每棵作物最多浇水次数": 3,
"每次施肥减少生长秒数": 35,
"每棵作物最多施肥次数": 2,
"每次施肥产量加成(乘法叠加 如0.2=每次+20%)": 0.25,
"每次施肥额外经验": 2,
"成熟后多久枯萎(0=不枯萎)": 600,
"浇水消耗物品简称": "waterjug",
"浇水消耗数量": 1,
"施肥消耗物品简称": "fertilizer",
"施肥消耗物品ID": 0,
"施肥消耗数量": 1,
"全局收获额外物品(任意作物)": [
{
"几率": 15.0,
"显示名称": "废料",
"最大数量": 3,
"最小数量": 1,
"皮肤ID": 0,
"简称": "scrap"
}
],
"施肥后全局额外物品": [
{
"几率": 40.0,
"显示名称": "低品燃油",
"最大数量": 15,
"最小数量": 5,
"皮肤ID": 0,
"简称": "lowgradefuel"
},
{
"几率": 10.0,
"显示名称": "",
"最大数量": 50,
"最小数量": 20,
"皮肤ID": 0,
"简称": "metal.fragments"
}
],
"升级农场消耗": [
{
"简称ID": 0,
"简称": "scrap",
"数量": 500
}
],
"手动开垦消耗": [
{
"简称ID": 0,
"简称": "wood",
"数量": 200
}
],
"作物配置": {
"corn": {
"显示名称": "玉米",
"需求农场等级": 1,
"生长秒数": 90,
"种子简称": "seed.corn",
"种子物品ID": 0,
"每次种植消耗种子数": 1,
"界面图标简称": "corn",
"界面图标皮肤": 0,
"产量倍率": 1.0,
"收获经验": 5,
"收获奖励": [
{
"几率": 100.0,
"显示名称": "",
"最大数量": 4,
"最小数量": 2,
"皮肤ID": 0,
"简称": "corn"
}
],
"收获额外自定义物品": [
{
"几率": 8.0,
"显示名称": "额外苹果",
"最大数量": 2,
"最小数量": 1,
"皮肤ID": 0,
"简称": "apple"
}
],
"施肥后额外自定义物品": [
{
"几率": 35.0,
"显示名称": "施肥奖励",
"最大数量": 1,
"最小数量": 1,
"皮肤ID": 0,
"简称": "syringe.medical"
}
]
},
"potato": {
"显示名称": "土豆",
"需求农场等级": 1,
"生长秒数": 100,
"种子简称": "seed.potato",
"种子物品ID": 0,
"每次种植消耗种子数": 1,
"界面图标简称": "potato",
"界面图标皮肤": 0,
"产量倍率": 1.0,
"收获经验": 5,
"收获奖励": [
{
"几率": 100.0,
"显示名称": "",
"最大数量": 4,
"最小数量": 2,
"皮肤ID": 0,
"简称": "potato"
}
],
"收获额外自定义物品": [
{
"几率": 8.0,
"显示名称": "额外苹果",
"最大数量": 2,
"最小数量": 1,
"皮肤ID": 0,
"简称": "apple"
}
],
"施肥后额外自定义物品": [
{
"几率": 35.0,
"显示名称": "施肥奖励",
"最大数量": 1,
"最小数量": 1,
"皮肤ID": 0,
"简称": "syringe.medical"
}
]
},
"pumpkin": {
"显示名称": "南瓜",
"需求农场等级": 1,
"生长秒数": 120,
"种子简称": "seed.pumpkin",
"种子物品ID": 0,
"每次种植消耗种子数": 1,
"界面图标简称": "pumpkin",
"界面图标皮肤": 0,
"产量倍率": 1.0,
"收获经验": 6,
"收获奖励": [
{
"几率": 100.0,
"显示名称": "",
"最大数量": 3,
"最小数量": 1,
"皮肤ID": 0,
"简称": "pumpkin"
}
],
"收获额外自定义物品": [
{
"几率": 8.0,
"显示名称": "额外苹果",
"最大数量": 2,
"最小数量": 1,
"皮肤ID": 0,
"简称": "apple"
}
],
"施肥后额外自定义物品": [
{
"几率": 35.0,
"显示名称": "施肥奖励",
"最大数量": 1,
"最小数量": 1,
"皮肤ID": 0,
"简称": "syringe.medical"
}
]
},
"hemp": {
"显示名称": "大麻",
"需求农场等级": 1,
"生长秒数": 80,
"种子简称": "seed.hemp",
"种子物品ID": 0,
"每次种植消耗种子数": 1,
"界面图标简称": "cloth",
"界面图标皮肤": 0,
"产量倍率": 1.0,
"收获经验": 4,
"收获奖励": [
{
"几率": 100.0,
"显示名称": "",
"最大数量": 12,
"最小数量": 5,
"皮肤ID": 0,
"简称": "cloth"
}
],
"收获额外自定义物品": [
{
"几率": 8.0,
"显示名称": "额外苹果",
"最大数量": 2,
"最小数量": 1,
"皮肤ID": 0,
"简称": "apple"
}
],
"施肥后额外自定义物品": [
{
"几率": 35.0,
"显示名称": "施肥奖励",
"最大数量": 1,
"最小数量": 1,
"皮肤ID": 0,
"简称": "syringe.medical"
}
]
},
"berry.red": {
"显示名称": "红莓",
"需求农场等级": 2,
"生长秒数": 70,
"种子简称": "seed.red.berry",
"种子物品ID": 0,
"每次种植消耗种子数": 1,
"界面图标简称": "red.berry",
"界面图标皮肤": 0,
"产量倍率": 1.0,
"收获经验": 6,
"收获奖励": [
{
"几率": 100.0,
"显示名称": "",
"最大数量": 6,
"最小数量": 3,
"皮肤ID": 0,
"简称": "red.berry"
}
],
"收获额外自定义物品": [
{
"几率": 8.0,
"显示名称": "额外苹果",
"最大数量": 2,
"最小数量": 1,
"皮肤ID": 0,
"简称": "apple"
}
],
"施肥后额外自定义物品": [
{
"几率": 35.0,
"显示名称": "施肥奖励",
"最大数量": 1,
"最小数量": 1,
"皮肤ID": 0,
"简称": "syringe.medical"
}
]
},
"berry.blue": {
"显示名称": "蓝莓",
"需求农场等级": 2,
"生长秒数": 70,
"种子简称": "seed.blue.berry",
"种子物品ID": 0,
"每次种植消耗种子数": 1,
"界面图标简称": "blue.berry",
"界面图标皮肤": 0,
"产量倍率": 1.0,
"收获经验": 6,
"收获奖励": [
{
"几率": 100.0,
"显示名称": "",
"最大数量": 6,
"最小数量": 3,
"皮肤ID": 0,
"简称": "blue.berry"
}
],
"收获额外自定义物品": [
{
"几率": 8.0,
"显示名称": "额外苹果",
"最大数量": 2,
"最小数量": 1,
"皮肤ID": 0,
"简称": "apple"
}
],
"施肥后额外自定义物品": [
{
"几率": 35.0,
"显示名称": "施肥奖励",
"最大数量": 1,
"最小数量": 1,
"皮肤ID": 0,
"简称": "syringe.medical"
}
]
},
"berry.black": {
"显示名称": "黑莓",
"需求农场等级": 3,
"生长秒数": 75,
"种子简称": "seed.black.berry",
"种子物品ID": 0,
"每次种植消耗种子数": 1,
"界面图标简称": "black.berry",
"界面图标皮肤": 0,
"产量倍率": 1.0,
"收获经验": 7,
"收获奖励": [
{
"几率": 100.0,
"显示名称": "",
"最大数量": 6,
"最小数量": 3,
"皮肤ID": 0,
"简称": "black.berry"
}
],
"收获额外自定义物品": [
{
"几率": 8.0,
"显示名称": "额外苹果",
"最大数量": 2,
"最小数量": 1,
"皮肤ID": 0,
"简称": "apple"
}
],
"施肥后额外自定义物品": [
{
"几率": 35.0,
"显示名称": "施肥奖励",
"最大数量": 1,
"最小数量": 1,
"皮肤ID": 0,
"简称": "syringe.medical"
}
]
},
"berry.yellow": {
"显示名称": "黄莓",
"需求农场等级": 3,
"生长秒数": 75,
"种子简称": "seed.yellow.berry",
"种子物品ID": 0,
"每次种植消耗种子数": 1,
"界面图标简称": "yellow.berry",
"界面图标皮肤": 0,
"产量倍率": 1.0,
"收获经验": 7,
"收获奖励": [
{
"几率": 100.0,
"显示名称": "",
"最大数量": 6,
"最小数量": 3,
"皮肤ID": 0,
"简称": "yellow.berry"
}
],
"收获额外自定义物品": [
{
"几率": 8.0,
"显示名称": "额外苹果",
"最大数量": 2,
"最小数量": 1,
"皮肤ID": 0,
"简称": "apple"
}
],
"施肥后额外自定义物品": [
{
"几率": 35.0,
"显示名称": "施肥奖励",
"最大数量": 1,
"最小数量": 1,
"皮肤ID": 0,
"简称": "syringe.medical"
}
]
},
"berry.white": {
"显示名称": "白莓",
"需求农场等级": 3,
"生长秒数": 75,
"种子简称": "seed.white.berry",
"种子物品ID": 0,
"每次种植消耗种子数": 1,
"界面图标简称": "white.berry",
"界面图标皮肤": 0,
"产量倍率": 1.0,
"收获经验": 7,
"收获奖励": [
{
"几率": 100.0,
"显示名称": "",
"最大数量": 6,
"最小数量": 3,
"皮肤ID": 0,
"简称": "white.berry"
}
],
"收获额外自定义物品": [
{
"几率": 8.0,
"显示名称": "额外苹果",
"最大数量": 2,
"最小数量": 1,
"皮肤ID": 0,
"简称": "apple"
}
],
"施肥后额外自定义物品": [
{
"几率": 35.0,
"显示名称": "施肥奖励",
"最大数量": 1,
"最小数量": 1,
"皮肤ID": 0,
"简称": "syringe.medical"
}
]
},
"berry.green": {
"显示名称": "绿莓",
"需求农场等级": 4,
"生长秒数": 85,
"种子简称": "seed.green.berry",
"种子物品ID": 0,
"每次种植消耗种子数": 1,
"界面图标简称": "green.berry",
"界面图标皮肤": 0,
"产量倍率": 1.0,
"收获经验": 8,
"收获奖励": [
{
"几率": 100.0,
"显示名称": "",
"最大数量": 7,
"最小数量": 3,
"皮肤ID": 0,
"简称": "green.berry"
},
{
"几率": 25.0,
"显示名称": "",
"最大数量": 6,
"最小数量": 2,
"皮肤ID": 0,
"简称": "scrap"
}
],
"收获额外自定义物品": [
{
"几率": 8.0,
"显示名称": "额外苹果",
"最大数量": 2,
"最小数量": 1,
"皮肤ID": 0,
"简称": "apple"
}
],
"施肥后额外自定义物品": [
{
"几率": 35.0,
"显示名称": "施肥奖励",
"最大数量": 1,
"最小数量": 1,
"皮肤ID": 0,
"简称": "syringe.medical"
}
]
}
}
}
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