关于 Bot Purge Event
支持经济和服务器奖励
如果需要,您可以同时使用 or 和两者,也可以同时设置为 false。
活动
挑战您的玩家,让他们在活动期间争夺最多的 NPC/机器人击杀数。
得分最高的玩家将获得战利品和吹嘘的权利。
特征
爆头 “Crunch” 让您的玩家知道是时候干掉一些机器人了。
排行榜跟踪器,计算您的顶级玩家的击杀数,并倒计时。
(击杀计数器位于指南针的右侧。
实施 Tie breaker 以随机决定获胜者,延迟 Dramatics
最后,获胜者将获得您在表格中指定的任何战利品。(配置中的皮肤和自定义名称)
现在,您可以奖励他们 Economics 余额或 Server Rewards Points。
命令
/purge – 手动启动事件
/PurgeEnd – 手动结束
/BotKills – 如果需要,跟踪杀戮,参与时 counter 也会在 UI 上。
Start 和 end 可以从 Rcon 执行
HUD 用户
HUD 配置添加
您的颜色和 Icon 口味可能不同。
随意更改它。
, { "Hook OnEventStart": "OnBotPurgeEventStart", "Hook OnEventStop": "OnBotPurgeEventEnd", "Name": "BotPurgeEvent", "Active color": "#f02020", "Icon": "https://cdn.discordapp.com/attachments/1131387423838961747/1149341840391278642/BOTPURGEEVENTICON.png", "Color": "#A020F0", "Enable": true }
HUD .cs 文件自定义事件添加
private void OnBotPurgeEventStart() => OnEventTouch(System.Reflection.MethodBase.GetCurrentMethod().Name); private void OnBotPurgeEventEnd() => OnEventTouch(System.Reflection.MethodBase.GetCurrentMethod().Name);
运行命令
使用 {id} 定位获胜的玩家。
Config ex.
{ "BotPurgeEndCommand": "purgeend", "BotPurgeStartCommand": "purge", "ChatCountdownEnabled": true, "ChatCountdownInterval(Minutes)": 1, "EconomicRewards": 1000, "EnableEconomicRewards": true, "EnableLootTable": true, "EnableScheduledEvents": true, "EnableServerRewards": true, "EnableStartSFX": true, "EnableWinnerCommands": true, "EventDuration(Seconds)": 600, "LeaderboardUIAnchorMax": "0.5 1", "LeaderboardUIAnchorMin": "0.5 1", "LeaderboardUIOffsetMax": "450 0", "LeaderboardUIOffsetMin": "250 -150", "MaximumTimeBetweenEvents(Seconds)": 7200, "Minimum Players To Start": 2, "MinimumTimeBetweenEvents(Seconds)": 3600, "RandomItemsMax": 3, "RandomItemsMin": 1, "ServerRewards": 1000, "WinnerCommands": [ { "Command": "inventory.giveto {id} stones 100" }, { "Command": "inventory.giveto {id} wood 100" } ], "WinnerRewards": [ { "maxQuantity": 5, "minQuantity": 1, "name": "Blood Money", "shortname": "paper", "skinid": null }, { "maxQuantity": 15, "minQuantity": 5, "name": "", "shortname": "scrap", "skinid": null } ] }
郎 ex.
{ "EventStarted": "[<color=#880808>BOT PURGE EVENT</color>] The Bot Purge Event has started! <color=#884808>Kill</color> as many bots as you can!", "EventAlreadyRunning": "[<color=#880808>BOT PURGE EVENT</color>] The Event is already running.", "EventNotRunning": "[<color=#880808>BOT PURGE EVENT</color>] The Event is not currently running.", "NoPermissionStart": "[<color=#880808>BOT PURGE EVENT</color>] You don't have permission to start the Bot Purge Event.", "NoPermissionEnd": "[<color=#880808>BOT PURGE EVENT</color>] You don't have permission to end the Bot Purge Event.", "ManuallyEnded": "[<color=#880808>BOT PURGE EVENT</color>] The Event was manually Ended.", "NoParticipants": "[<color=#880808>BOT PURGE EVENT</color>] The Event has ended! Unfortunately, no one participated.", "CountdownText": "[<color=#880808>BOT PURGE EVENT</color>] The Bot Purge Event will end in <color=#880808>{0}</color> minute(s).", "TieMessage": "The Bot Purge Event has ended! There was a tie among <color=#880808>{0}</color> players with <color=#880808>{1}</color> kills.", "TieWinnerMessage": "The winner was randomly selected: <color=#880808>{0}</color> with <color=#880808>{1}</color> kills!", "WinnerAnnounce": "[<color=#880808>BOT PURGE EVENT</color>] {0}", "HasEnded": "The Bot Purge Event Has Ended!", "EndMessage": "\n\nThe Bot Purge Event has ended!\n\nThe winner is <color=#880888>{0}</color> with <color=#884808>{1}</color> kill(s)!", "RewardMessage": "\n<color=#880848>{0}</color> <color=#888808>x</color> <color=#088848>{1}</color>", "EconomicRewardMessage": "\n<color=#880888>{0}</color> received <color=#bb9b65>$</color><color=#85bb65>{1}</color>!", "ServerRewardsMessage": "\n<color=#880888>{0}</color> also received <color=#85bb65>{1}</color><color=#bb9b65> RP</color>!", "PlayerEarnedMessage": "\n<color=#880888>{0}</color> earned:\n{1}" }
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