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使用 Bounty Hunter 插件在 Rust 中解锁新的经济游戏路线:购买许可证、狩猎 NPC 科学家、兑现奖励和利润,完全定制和 Discord 集成。

赏金不是玩家,他们是你在FP纪念碑的配置中设置并随机生成的科学家。

  • 与套件配合使用。
  • 需要 Economics 或 Server Rewards 来处理提现。
  • 通过“赏金猎人”,您可以为您的服务器打开一条新的经济游戏道路。
  • 设置许可费,以便能够“合法”兑现赏金代币(许可证是可选的)以出售以获取金钱收益。
  • 装备你的赏金,你可以设置任何你喜欢的服装或服装,以及该赏金等级的皮肤、武器和皮肤 ID。一旦赏金被取消,玩家就可以用 Economics 或 Server Rewards 来兑现代币。
  • 在赏金猎人 NPC 中生成,启用标记管理器后,提现位置将显示在地图上。
  • 将所有销售输出到Discord以跟踪您的经济状况,并根据需要调整赏金猎人NPCS “额外购买”和“折扣购买”以适应您的口味。

 

命令

*添加了在 BANDIT CAMP 的地图上动态生成 NPC 的选项,这将显示生成 NPC 的命令

/spawnbountyhunter – 需要管理员权限 – 会在您的位置生成一个赏金猎人 NPC。

/removebountyhunter – 需要管理员权限 – 将删除您正在查看的赏金猎人 NPC。

/BuyBL – 如果资金充足,玩家可以购买赏金猎人许可证(可配置为禁用和绕过)

/ab – 将在数据中设置自定义生成点,以便生成赏金

 

BuyBL 是可配置的,以您的玩家 ID 为目标并通过商店向他们出售许可证。

使用方法「BuyBL playerid

 

 

OnBountyActive

OnBountyInactive

配置

{
  "Discord Webhook URL": "INSERT_WEBHOOK_URL",
  "Enable Skill Tree Xp Gain?": false,
  "Require License for Xp Gain?": true,
  "Enable Monument Spawns?": true,
  "Enable Custom Spawns?": false,
  "Clear Custom Spawns File On Wipe?": false,
  "Chat Icon": 0,
  "Maximum Active Bounties": 3,
  "Drop Bounty Tokens In Pouch?": true,
  "Base Item for the Bounty Tokens?": "blood",
  "Tokens Marketable to the Bounty NPC?": true,
  "Console Command to Purchase a Bounty License? (For GUI Shops)": "buybl",
  "Require a Bounty License To Cash In Tokens to the Bounty NPC?": true,
  "Price to Purchase a Bounty License?": 10000,
  "Lose Bounty License on Death?": true,
  "Clear Licenses on Wipe?": false,
  "Dynamic (Bandit Camp) Spawn Of The NPC Enabled?": true,
  "Economy Plugin - 1 Economics - 2 Server Rewards": 1,
  "Maximum Amount of Like Tokens Sold at a Time": 3,
  "NPC Interaction Cooldown In Seconds": 3,
  "NPC Kit Enabled?": false,
  "NPC Kit Name?": "",
  "Amount of Time In Seconds Between Bounty Spawns": 600,
  "Amount of Time In Seconds for a Bounty to Despawn": 1200,
  "Enable Spawn SFX?": true,
  "Enable Despawn SFX?": true,
  "Announce to Chat When Bounty is Active?": true,
  "Announce to Chat When Bounty is Claimed?": true,
  "Enable Marker Manager from UMOD, To Mark Bounties?": true,
  "Bounty Tiers": [
    {
      "Tier Name": "Tier 1 Bounty Target",
      "Skill Tree Xp Value": 100,
      "Bounty Clothing Options": [
        {
          "Shortname": "hazmatsuittwitch",
          "Skin": 0
        }
      ],
      "Bounty Total Health": 150,
      "Bounty Damage Scaling": 1,
      "Aim Cone Scale": 2,
      "Weapon to Equip?": "rifle.ak",
      "Weapon Skin ID": 3140321604,
      "Bounty Token Name": "Tier 1 Bounty Token",
      "Bounty Token Skin": 3155517347,
      "Is the Token Marketable to the Bounty NPC?": true,
      "Sale Price?": 1000,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5,
      "Bounty Optional Drops": [
        {
          "Shortname": "stones",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 3,
          "Amount Max": 10,
          "Chance to Drop": 20
        },
        {
          "Shortname": "scrap",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 5,
          "Amount Max": 30,
          "Chance to Drop": 30
        },
        {
          "Shortname": "paper",
          "Skin": 3048132587,
          "Custom Name": "Cash",
          "Amount Min": 1,
          "Amount Max": 3,
          "Chance to Drop": 40
        }
      ]
    },
    {
      "Tier Name": "Tier 2 Bounty Target",
      "Skill Tree Xp Value": 200,
      "Bounty Clothing Options": [
        {
          "Shortname": "hazmatsuit.arcticsuit",
          "Skin": 0
        }
      ],
      "Bounty Total Health": 225,
      "Bounty Damage Scaling": 1.5,
      "Aim Cone Scale": 2.5,
      "Weapon to Equip?": "rifle.lr300",
      "Weapon Skin ID": 2715918380,
      "Bounty Token Name": "Tier 2 Bounty Token",
      "Bounty Token Skin": 3155517539,
      "Is the Token Marketable to the Bounty NPC?": true,
      "Sale Price?": 2000,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -5,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 15,
      "Bounty Optional Drops": [
        {
          "Shortname": "metal.fragments",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 200,
          "Amount Max": 500,
          "Chance to Drop": 30
        },
        {
          "Shortname": "scrap",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 240,
          "Amount Max": 300,
          "Chance to Drop": 30
        },
        {
          "Shortname": "paper",
          "Skin": 3048132587,
          "Custom Name": "Cash",
          "Amount Min": 10,
          "Amount Max": 15,
          "Chance to Drop": 40
        }
      ]
    },
    {
      "Tier Name": "Tier 3 Bounty Target",
      "Skill Tree Xp Value": 300,
      "Bounty Clothing Options": [
        {
          "Shortname": "scientistsuit_heavy",
          "Skin": 0
        }
      ],
      "Bounty Total Health": 325,
      "Bounty Damage Scaling": 2,
      "Aim Cone Scale": 3,
      "Weapon to Equip?": "rifle.ak.ice",
      "Weapon Skin ID": 0,
      "Bounty Token Name": "Tier 3 Bounty Token",
      "Bounty Token Skin": 3155517732,
      "Is the Token Marketable to the Bounty NPC?": true,
      "Sale Price?": 3200,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -3,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 20,
      "Bounty Optional Drops": [
        {
          "Shortname": "metal.refined",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 200,
          "Amount Max": 500,
          "Chance to Drop": 30
        },
        {
          "Shortname": "scrap",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 440,
          "Amount Max": 600,
          "Chance to Drop": 30
        },
        {
          "Shortname": "paper",
          "Skin": 3048132587,
          "Custom Name": "Cash",
          "Amount Min": 20,
          "Amount Max": 35,
          "Chance to Drop": 40
        }
      ]
    }
  ],
  "NPC Clothing Options": [
    {
      "Shortname": "burlap.trousers",
      "Skin": 1760352876
    },
    {
      "Shortname": "burlap.shirt",
      "Skin": 1760350097
    },
    {
      "Shortname": "shoes.boots",
      "Skin": 547978997
    },
    {
      "Shortname": "hat.boonie",
      "Skin": 3077061771
    },
    {
      "Shortname": "burlap.gloves",
      "Skin": 1338273501
    }
  ]
}

 

{
  "NoPerms": "[<color=#b5a642>Bounty Hunter</color>] You do not have permission to run this <color=#b54251>Command</color>!",
  "NoTokens": "[<color=#b5a642>Bounty Hunter</color>] :coffeecan: You have no <color=#b5a642>Bounty Tokens</color> on you that I can cash out. \nBe on the look out, see you soon!\n\n:exclamation:",
  "BountyHunterCooldownMessage": "[<color=#b5a642>Bounty Hunter</color>] :angry: Wait <color=#a642b5>{0}</color> second(s)!, I think I spotted a [<color=#b5a642>Bounty</color>...",
  "EconomicsMessage": "[<color=#b5a642>Bounty Hunter</color>] :eyes: \n\n I can net you <color=#85bb65>$</color><color=#42b5a6>{0}</color> for your <color=#42b5a6>{1}x</color> <color=#a642b5>{2}</color>(s).",
  "SrMessage": "[<color=#b5a642>Bounty Hunter</color>] :eyes: \n\n I can net you <color=#42b5a6>{0}</color> <color=#cd5c5c>RP</color> for your <color=#42b5a6>{1}x</color> <color=#a642b5>{2}</color>(s).",
  "SaleDisabled": "[<color=#b5a642>Bounty Hunter</color>] <color=#42b5a6>Sales</color> are Disabled in the Config, Enable and Try again.",
  "NoBountyHunterLicense": "[<color=#b5a642>Bounty Hunter</color>] :eyebrow: Are you out there targeting Bounties without a <color=#42b5a6>License</color>? \nUse <color=#42b5a6>/BuyBL</color> to purchase one.",
  "AlreadyHasLicense": "[<color=#b5a642>Bounty Hunter</color>] You already have a <color=#b54251>Bounty Hunter License</color>.",
  "BuyBountyHunterLicenseSuccess": "[<color=#b5a642>Bounty Hunter</color>] <color=#b54251>Bounty Hunter License</color> Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color>, Stay Vigilant, <color=#8bb542>{2}</color>!",
  "InsufficientFunds": "[<color=#b5a642>Bounty Hunter</color>] You don't have enough funds to purchase a <color=#b5a642>Bounty Hunter License</color>. \nIt costs <color=#42b5a6>{0}</color><color=#a642b5>{1}</color>.",
  "Despawn": "[<color=#b5a642>Bounty Hunter</color>] The <color=#42b5a6>{0}</color> has <color=#b54251>Fled</color> the Island.",
  "BountySpotted": "[<color=#b5a642>Bounty Hunter</color>] A <color=#42b5a6>{0}</color> has been spotted.",
  "BountyEliminated": "[<color=#b5a642>Bounty Hunter</color>] The <color=#42b5a6>{0}</color> was <color=#b5a642>Eliminated</color> by <color=#8bb542>{1}</color>!",
  "BountyDrop": "[<color=#b5a642>Bounty Hunter</color>] The <color=#42b5a6>Bounty</color> dropped a pouch! Open it and deliver the <color=#42b5a6>Bounty Token</color> to the Bounty Hunter for your Reward!",
  "Revoked":"[<color=#b5a642>Bounty Hunter</color>] Your <color=#42b5a6>Bounty License</color> has been <color=#42b5a6>Revoked</color> be wary of Death next time!"
  
}
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